O'Reilly logo

Tabletop Game Design for Video Game Designers by Ethan Ham

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter TwelveBalance

Introduction

Balance is an evocative term—it brings to mind not only the scales of justice, but also a precarious state in which one poor choice can tumble a tower of Jenga pieces. In game design, balance refers to how well the game mechanics are working. A game is out of balance when its mechanics encourage dynamics that are deemed to be undesirable by its designers or players. When a game’s mechanics are so out of balance that they threaten to destroy the play experience entirely, the game is often said to be “broken.”

The learning objectives for this chapter are:

  1. Be able to identify and categorize game imbalances.
  2. Be able to employ a variety of techniques for achieving game balance.

Balance in Games

The process ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required