Part    I

Getting Started

The first part of this book covers the basics of developing game applications in Swift. You will see a number of simple examples that show how to create apps using Swift. I will give you an introduction to the Swift language, as well as the SpriteKit engine, which is used to create 2D games. This part covers core Swift programming constructs such as instructions, expressions, objects, and methods. In addition, I will introduce the game loop and how to load and draw sprites (images).

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