Summary

In this chapter, we saw how to create a 3D AR game using SceneKit and ARKit. We saw what changes have to be made to the regular SceneKit scene to make it into an AR game. The major difference here is the detection of the plane and making sure the objects are in the same scale as the surrounding objects.

We are done with the majority of this book. In the next and final chapter, we will learn how to upload the game to the App Store and publish our creation to the world.

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