Summary

We have covered the basics of ARKit and SpriteKit. You can develop the level we have created by adding scenes, sound, ads, and achievements, as the rest of the implementation remains the same as a regular SpriteKit game.

In the next chapter, we will dive into the world of ARKit with Scenekit. We will see how to import a 3D object and make it appear to be part of the real world and have fun with it.

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