Managing scope and completing projects

Finishing and publishing projects is hard for everyone. Video games are expansive works of art and even simple games can take months to polish. The success stories in the media often portray a lone developer making millions of dollars with their first idea, but that is not often the reality. Rather than attaching to one idea, most pros build many quick prototypes and iterate on their best ideas. It is like any artistic endeavor—who ends up the better painter: the student who takes 30 days to meticulously paint one picture, or the student who paints a new picture every day for 30 days? The student who paints 30 paintings has the opportunity to learn far more.

It is for this reason that I recommend starting ...

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