Summary

This chapter was a bit different from the others because for the first time, we probably spent more time configuring iTunes Connect than performing actual coding. However, this is a necessary step in order to include Game Center support, so it's worth gaining solid knowledge of how to do it.

With this chapter done by adding juiciness and Game Center support Flappy Swift is ready to be published. So, it's time to move on to the next chapter, where we'll explore the other game development frameworks brought in by iOS 8 by implementing a clone of an endless three-dimensional runner game called Cube Runner.

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