Summary

This was a long chapter, again—full of information and first-hand experience.

We consolidated our architecture of classes and the way in which we build the UI. You have finally learned how to connect to a server and how the option cascade chain can be solved.

After having implemented two utility apps, in the next couple of chapters we are going to implement a game again. It is one of the most iconic games in recent years, Flappy Bird.

Get Swift: Developing iOS Applications now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.