Essential Points
The following summarizes the most important points described in this chapter:
Creational patterns allow objects to be created in a system without having to identify a specific class type in the code, so you do not have to write large, complex code to instantiate an object.
The Abstract Factory pattern provides an interface for creating families of related or dependent objects without specifying their concrete classes.
The Builder pattern separates the construction of a complex object from its represenation so the same construction process can create different objects.
The Factory Method pattern defines an interface for creating an object, but lets the subclasses decide which class to instantiate.
The Prototype pattern allows an object ...
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