Chapter 5

Beyond Mobile, Device Agnostic UX

Abstract

This chapter describes UX as being independent from any specific device, and reviews what is common and important from device to device, including responsive web design. Mobile UX issues are discussed including two real-world examples of mobile UX research.

Keywords

User experience

Usability

Technology

Mobile

Devices

Never trust a computer you can’t throw out a window.

Steve Wozniak

Device Agnostic UX

Ivan Sutherland‘s Sketchpad, which came out in 1963, introduced the first graphical user interface (GUI), which allowed people to interact with computing devices. The GUI made it possible for a person and computer to communicate with code, through graphics on the screen. This was done with input ...

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