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Substance Designer 2.1

Video Description

Substance Designer is a revolutionary next generation tool for the creation of smart textures for 3D. Designed to fully leverage Raster, Vector, and Procedural image-making technologies along with advanced filtering techniques to create multichannel texture assets which can be dynamically changed by the end user at run time. The resulting files, known as "Substances," are a remarkably flexible solution for many 3D texturing needs including Video Game Design and Architectural Visualization. This latest version of Substance Designer is a must-have for anybody who is serious about working in 3D. Taught by 2D and 3D artist Jason Maranto, this VTC course is designed to quickly elevate your understanding of this powerful application. Focusing heavily on the sophisticated tools available within Substance Designer and taught in an in-depth but easy-to-follow style, this course will help you master Substance Designer to create 3D texture assets of unparalleled flexibility and power. To begin learning today, simply click on the movie links.

Table of Contents

  1. Welcome
    1. Introduction 00:05:48
    2. Parameters 00:06:51
    3. Packages 00:07:09
    4. Gallery 00:05:11
    5. 2D View 00:05:22
    6. Working in the Graph 00:05:01
  2. Starting a Substance
    1. Substance Basics 00:05:58
    2. Uniform Color Node 00:05:07
    3. SVG Node 00:05:43
    4. Bitmap Node 00:05:34
    5. FX Map Node 00:06:50
  3. Filtering
    1. Gradient Map 00:07:21
    2. Transform 2D 00:07:15
    3. HSL / Greyscale Conversion 00:03:31
    4. Sharpen / Blur / Directional Blur 00:03:22
    5. Levels 00:04:16
    6. Warp / Directional Warp 00:02:49
    7. Emboss 00:02:52
    8. Channel Shuffle 00:03:34
    9. Blend 00:04:52
  4. Output
    1. Output Nodes 00:05:19
    2. Normal 00:03:47
    3. 3D View 00:04:51
    4. Exposing Parameters 00:03:58
    5. Instancing 00:05:57
    6. Publishing 00:05:04
  5. SVG
    1. SVG Editor 00:04:43
    2. Drawing Bézier Curves 00:03:03
    3. Editing Bézier Curves 00:04:25
    4. Transforming 00:05:52
    5. Primitive Shapes 00:04:54
    6. Brush Tool 00:03:55
    7. Anti-Aliasing 00:05:07
    8. SVG Graphic Example 00:07:31
  6. FX Maps Basics
    1. FX Maps 00:05:00
    2. Pattern 00:03:48
    3. Pattern Transformations 00:03:32
    4. Quadrant Nodes 00:04:53
    5. Switch Nodes 00:03:41
    6. Iterate Nodes 00:03:57
    7. Adding Functions 00:05:50
  7. More on Functions & FX Maps
    1. Advanced Quadrant Nodes 00:05:47
    2. Constant 00:05:11
    3. Variables 00:06:19
    4. Vector / Cast 00:04:09
    5. Combining Vector Nodes 00:04:50
    6. Operator / Function 00:05:54
    7. Logical / Control 00:08:52
    8. Comparison 00:05:02
    9. Functions Package 00:07:24
  8. Base Elements
    1. Patterns 00:08:15
    2. Inside Patterns 00:05:09
    3. Analyzing Patterns 00:03:49
    4. Noises 00:04:14
    5. Inside Noises 00:05:30
    6. Analyzing Noises 00:03:45
  9. Base Filters
    1. Blur 00:06:07
    2. Adjustments 00:05:56
    3. Blending 00:04:58
    4. Size 00:03:50
    5. Style 00:07:09
    6. Transforms 00:05:47
  10. Advanced Filters
    1. Bitmap to Material 00:08:47
    2. Canvas 00:06:07
    3. Channels 00:03:39
    4. Compositing 00:05:05
    5. NormalMap 00:05:22
  11. Templates
    1. Standard Materials 00:06:23
    2. BitmapToMaterial 00:05:06
    3. Compositing 00:08:03
  12. Composite Substance
    1. Creating a Composite Substance 00:04:54
    2. Bring in Layers 00:04:52
    3. Work with Layers 00:03:58
    4. Masks 00:05:31
    5. FX 00:03:37
    6. Transformations 00:03:58
    7. Outputs 00:07:51
    8. Exposing / Functions 00:05:28
    9. Composite Package 00:06:50
  13. Optimization Tips
    1. Greyscale / Color Tips 00:03:33
    2. Nodes Tips 00:08:05
    3. Exposing Tips 00:03:26
    4. 16-bit Tips 00:04:55
  14. Conclusion
    1. Course Wrap Up 00:04:43
  15. Credits
    1. About the Author 00:06:01