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Storytelling for Virtual Reality by John Bucher

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6

Characters in VR

Solving for x

As has been mentioned earlier, formulas rarely remain consistent in the world of art making. Too often, storytelling is considered basic addition. While it would be tempting to try to establish a simplistic approach to storytelling within immersive space, something that resembled (a + b = c), experience tells us that the reality is closer to (a + x = c). We are then tasked to solve for x. In essence, storytelling more closely resembles algebra than addition. Our x factor can sometimes be a moving target with a number of variables that affect its form, shifting with genre, audience, and creation purpose. This is, of course, not to say that there are not standard principles that guide the use of algebra. There certainly ...

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