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Storyboards: Motion In Art, 3rd Edition

Book Description

Among the most useful tools in the production of any TV show or film is the storyboard, which is the visual blueprint of a project before it is shot. The director's vision is illustrated in the manner of a comic strip and handed on to the crew for purposes of budgeting, design, and communication.

Storyboards: Motion in Art 3/e is an in depth look at the production and business of storyboards. Using exercises, real-life examples of working in the entertainment industry, interviews with people in the industry, and sample storyboard drawing, this book will teach you how to :

* Develop and Improve your boards
* Work with directors
* Develop your resume and your portfolio
* Market your talent
* Create and improve a storyboard using computers

Packed full of practical industry information and examples, this book will help the reader improve their skills to either land their first assignment or advance their career.

Table of Contents

  1. Cover
  2. Half Title
  3. Title Page
  4. Copyright
  5. Contents
  6. Acknowledgments
  7. Preface
  8. Introduction
    1. Chapter 1. What Are Storyboards?
  9. Part One: Getting Started
    1. Chapter 2. Getting Started
    2. Chapter 3. What It Takes to Be a Storyboard Artist
    3. Chapter 4. Education
    4. Chapter 5. Materials
    5. Chapter 6. Benefits to Production
  10. Part Two: The Art of Storyboarding
    1. Chapter 7. Drawing Quick Thumbnail Storyboards
    2. Chapter 8. Sketching Perspective
    3. Chapter 9. Final Storyboard Art and Clean-Up
    4. Chapter 10. Storyboard Coloring
    5. Chapter 11. Presentation Boards versus Production Boards
    6. Chapter 12. Live-Action Boards
    7. Chapter 13. Animation Boards
    8. Chapter 14. Gaming and Multimedia Boards
    9. Chapter 15. Live-Event and Theme-Park Boards
    10. Chapter 16. Laser-Show Boards
    11. Chapter 17. Comps
    12. Chapter 18. Animatics
    13. Chapter 19. Previz
    14. Chapter 20. Styles
    15. Chapter 21. Directing Shots
    16. Chapter 22. Working with Directors
    17. Chapter 23. Screen Direction
    18. Chapter 24. Staging and Composition
    19. Chapter 25. References and Research
    20. Chapter 26. Illustrated Camera Techniques
    21. Chapter 27. Numbering
    22. Chapter 28. Contrast and Mood
    23. Chapter 29. Special Effects
    24. Chapter 30. Conceptual Illustration
    25. Chapter 31. Computers and Software
    26. Chapter 32. Tricks of the Trade
    27. Chapter 33. Presentation and Delivery
  11. Part Three: The Business of Storyboarding
    1. Chapter 34. Résumés
    2. Chapter 35. Portfolios
    3. Chapter 36. Education and Skills
    4. Chapter 37. How I Got Started
    5. Chapter 38. Who Hires Storyboard Artists?
    6. Chapter 39. Finding a Job
    7. Chapter 40. Prepping for Each Job
    8. Chapter 41. How Productions Work
    9. Chapter 42. What Producers Look For
    10. Chapter 43. Pricing
    11. Chapter 44. Estimating
    12. Chapter 45. Billing Practices
    13. Chapter 46. Licensing
    14. Chapter 47. Trade Practices
    15. Chapter 48. Format
    16. Chapter 49. Agents and Artist Representatives
    17. Chapter 50. Unions
    18. Chapter 51. Business Aspects
  12. Part Four: Interviews
    1. Chapter 52. Alex Saviuk, Storyboard and Comic Book Artist
    2. Chapter 53. Mark Moore, Vice President and Senior Executive in Charge of Production at ILM and Former Storyboard Artist
    3. Chapter 54. Sean Cushing, Executive Producer at Pixel Liberation Front and Previz Specialist
    4. Chapter 55. Josh Hayes, Director, Producer, Storyboard Artist, and Art Director
    5. Chapter 56. Tim Burgard, Storyboard Artist
    6. Chapter 57. Woody Woodman, Animated Feature Film Storyboard Artist
    7. Chapter 58. Lyle Grant, Commercial Storyboard Artist
    8. Chapter 59. Jeff Dates, Creative Director of Janimantion
  13. Part Five: Exercises
    1. Chapter 60. Exercise 1: Dogfight
    2. Chapter 61. Exercise 2: High Fall
    3. Chapter 62. Exercise 3: Outlines
    4. Chapter 63. Exercise 4: Special Effects Matte Shots
    5. Chapter 64. Exercise 5: TV Western
    6. Chapter 65. Exercise 6: Commercial
    7. Chapter 66. Exercise 7: Animation and Cartoons
  14. Part Six: Experiment
    1. Chapter 67. A Storyboarding Experiment
  15. Part Seven: Appendices
    1. Forms
    2. Resources
      1. “How to Draw” Books
      2. “Making of” Books
      3. “Art of” Books
      4. Special Effects Books
      5. The Screenplay
      6. Animation Books
      7. Online References
      8. Reference Books
      9. Storyboarding and Directing Books
      10. Marketing Books
      11. Architecture and Interiors Books
      12. Periodicals
      13. Resource Guides
  16. Part Eight: Storyboard Samples
  17. Glossary
  18. Index