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Story and Simulations for Serious Games by Terry Borst, Nick Iuppa

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24

Real-Time 3D Virtual Worlds

When pedagogical content (and the gameplay that will help roll it out) calls for significant user avatar spatial navigation and interaction, in a realistic looking environment, then a real-time 3D-rendered (RT3D) environment is probably the platform of choice. RT3D demands a high degree of computing and graphical processing power and significant bandwidth. Consequently, this platform is largely inappropriate for delivery on handheld devices (screens are too small and navigation tends to be clunky), and online or network-only delivery isn’t a feasible option, even on a robust desktop PC system with a broadband connection. Terrains, texture maps, characters, objects, and animations will need to be resident on a local ...

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