Part I. Getting to Know the Face

Before we start animating, building, or rigging anything, let's be sure we're speaking the same language. In Chapter 1, I talk about talking, pointing out the things that are important in speech visually and showing how to ignore the things that aren't. Narrowing our focus to lip sync gives a good base from which to build the more complicated aspects of the work later. In Chapter 2, I define and outline, in the same focused way, the top half of the face. In Chapter 3, we zoom back to the entire face—the tilt of the head, wrinkles being a good thing, and even parts of the face you didn't know were important.

Each chapter in this part is expanded into detailed explanation in a later part of the book: Chapter 1 in ...

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