Part II. Animating and Modeling the Mouth

Now that you've been introduced to the two speech cycles, visemes, the two major brow movements, the effects of the upper and lower lids, creasing, and head tilting—whew!—it's time to devote closer attention to one topic at a time. With all that background, the rest of the book will make more sense to you.

Pushing aside everything that's not crucial to lip sync, the focus in this part of the book is on the mouth, in both modeling and animating techniques. After you move through some animation tutorials and finesse your sync, you'll be able to build a mouth capable of doing all the things you understand it needs to do. Once that is done, there's nothing left to do with the mouth but build all the key shapes, ...

Get Stop Staring: Facial Modeling and Animation Done Right, Third Edition now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.