Summary

In this chapter, we added a bit of polish to our game by importing and utilizing our own font to draw the score on the HUD for the benefit of the player. We also imported and configured a collectable object (the coin) and wrote the code to implement this game mechanic. In addition to all of this, we learned about working with text and drawing blocks, including space conversion. In the final chapter, we'll learn about what is involved in monetizing and publishing our Stencyl games. See you in Chapter 12, Publishing and Monetization!

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