Summary

Excellent job! You have now successfully created two very important Actor Types and configured all of their core settings, including the application of box, circle, and polygon collision shapes. In the next chapter, we will write our first Actor Behavior, and use this to control the movement of the Player Character (PC) through our levels, cycle, and switch animations, and handle its physical interactions with the other elements of the game world. Let's get going; it's time to start programming some gameplay!

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