Introduction

Abdulrahman Al-zanki, a 14-year-old Kuwaiti boy, is on his way to a million downloads of his iPhone application “Doodle Destroy.” Abdulrahman used ready-made game-authoring software and sold his product through the iTunes store to a prequalified audience of millions. His first version took “about two weeks.”1 Though Abdulrahman is not your average 14-year-old, the point is that he didn't need access to vast development and distribution resources to achieve success in a tech business. The opportunities are real, and they are available to you now.

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