Part III. Creating Advanced User Interfaces

Chapter 8

Chapter 9

Chapter 10

You now know the fundamentals of the sensors in the Kinect sensor bar, and how to use them in a program. In this section, you are going to find out how the sensor can be used to create genuinely new user interfaces, starting with skeleton tracking, moving on to voice control, and finally making use of multiple sensors at the same time to create augmented reality, where real world graphics are aligned with computer-generated content, using the Kinect to align the two.

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