Chapter 5. Working with XAML

After completing this chapter, you’ll be able to

  • Understand the layout and content of XAML documents.

  • Use the XAML tab of the Code Editor to modify your program’s user interface.

  • Adjust property settings and modify the appearance of XAML objects.

  • Create new objects using XAML markup features.

IN THIS CHAPTER, YOU’LL LEARN HOW to use Extensible Application Markup Language (XAML) to control the design of your Microsoft Visual Studio program’s user interface. As you’ve already learned, XAML (pronounced zammel) is a type of structured text that controls how Visual Studio and Windows will display your application’s user interface and graphics when the program runs. This structured text, or markup, is organized in a hierarchy ...

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