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Starling Game Development Essentials by Juwal Bose

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Chapter 2. Going Isometric

The top-down view is fun, but there are other kinds of visual representations that can take our games to the next level. If we are able to render a complete 3D scene, then our game becomes much more realistic and engaging. Creating 3D games is a topic for another book, but don't worry, we have the next best thing—Isometric Game View. An isometric view can be considered as a pseudo-3D implementation of our tile-based game, which adds 3D-like depth to the scene.

In this chapter, we will cover the following topics:

  • Learning about isometric view
  • Learning about the relation between 2D Cartesian and isometric coordinates
  • Implementing a sample level using conversion equations and helper classes
  • Explaining and understanding isometric ...

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