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Starling Game Development Essentials by Juwal Bose

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The tile-based approach

Tile-based game design involves breaking the level art into pieces known as tiles, which will then be arranged in a two - dimensional grid to create complicated levels. These tiles will be of equal dimensions, which means that the height and width will be the same for all of the tiles. Care should be taken while designing such tiles, as they need to be joined with other tiles on all four sides without creating a discontinuity in the overall level graphic created by all of the tiles arranged in the grid. Hence, a tile will need to be seamless, and we should be able to stack an infinite number of them adjacent to each other in order to create complicated-level designs.

The major advantages of using such an approach are as ...

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