15.6. Multitexturing

Und schon kommt die erste Stelle, an der wir etwas Neues einzufügen haben. Weil wir Texturen benutzen wollen, definieren wir ihre Struktur, und zwar gleich für vier Exemplare:

texture TexMap0; sampler TexSampler0 = sampler_state { Texture = <TexMap0>; MipFilter = Linear; MinFilter = Linear; MagFilter = Linear; AddressU = Mirror; AddressV = Mirror; }; texture TexMap1; sampler TexSampler1 = sampler_state { Texture = <TexMap1>; MipFilter = Linear; MinFilter = Linear; MagFilter = Linear; AddressU = Mirror; AddressV = Mirror; }; texture TexMap2; sampler TexSampler2 = sampler_state { Texture = <TexMap2>; MipFilter = Linear; MinFilter = Linear; MagFilter = Linear; AddressU = Mirror; AddressV = Mirror; }; texture TexMap3; sampler ...

Get Spieleprogrammierung mit dem XNA Framework: Entwickeln für PC und Xbox now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.