Chapter 20

The Art of Bluescreen

In both video and film, the storyteller seeks to create an illusion of reality. Strange really, because there is so much on screen – small or large – that is so patently unreal that one has to wonder why sometimes we accept the unreal (editing from one perspective to another, or from one setting in space or time to another), the unfeasible (the craggy fifty-something male lead always getting the girl) and the blatantly absurd (the whole of Last Action Hero). But some things just have to look real, as though what we are seeing really happened right in front of the camera. In the early days of film, special effects were not employed only to astound and amaze the audience, mostly they were done simply to ease the ...

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