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SolidWorks® 2009 Bible

Book Description

SolidWorks Bible is a comprehensive reference-tutorial that covers the basics, but then quickly ramps up to more advanced level topics. Every feature is thoroughly covered yet written in a way that makes learning this robust program seem non-threatening and uncomplicated. In a market full of books for beginners this is the one book that goes into extensive detail, not just on "how" the software works, but in many cases "why" it works the way it does. The author is well known in the SolidWorks community and uses SolidWorks on a daily basis as his main design tool in his contracting and consulting work. Many topics covered in SolidWorks Bible are not found in any other publication or even documentation directly from SolidWorks.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Table of Contents

  1. Copyright
  2. About the Author
  3. Credits
  4. Acknowledgments
  5. Introduction
    1. About This Book
    2. How This Book Is Organized
      1. Part I: SolidWorks Basics
      2. Part II: Building Intelligence into Your Parts
      3. Part III: Working with Assemblies
      4. Part IV: Creating and Using Libraries
      5. Part V: Creating Drawings
      6. Part VI: Using Advanced Techniques
      7. Part VII: Working with Specialized Functionality
      8. Part VIII: Appendices
    3. Icons Used in This Book
    4. Terminology
    5. Contacting the Author
  6. I. SolidWorks Basics
    1. 1. Introducing SolidWorks
      1. 1.1. Starting SolidWorks for the First Time
        1. 1.1.1. SolidWorks License Agreement
        2. 1.1.2. Welcome to SolidWorks
        3. 1.1.3. Quick Tips
        4. 1.1.4. Online documentation
          1. 1.1.4.1. Tutorials
          2. 1.1.4.2. What's New
          3. 1.1.4.3. Moving from AutoCAD
          4. 1.1.4.4. Online User's Guide
          5. 1.1.4.5. Tip of the Day
        5. 1.1.5. Hardcopy documentation
      2. 1.2. Identifying SolidWorks Documents
        1. 1.2.1. Saving your setup
        2. 1.2.2. Templates
          1. 1.2.2.1. Using multiple document templates
            1. 1.2.2.1.1. Locating templates
            2. 1.2.2.1.2. Default templates
          2. 1.2.2.2. Sharing templates
      3. 1.3. Understanding Feature-Based Modeling
      4. 1.4. Understanding History-Based Modeling
      5. 1.5. Sketching with Parametrics
      6. 1.6. Understanding Design Intent
      7. 1.7. Editing Design Intent
        1. 1.7.1. View, Sketch Relations
        2. 1.7.2. Display/Delete Relations
        3. 1.7.3. Suppressed sketch relations
      8. 1.8. Working with Associativity
      9. 1.9. Tutorial: Creating a Part Template
      10. 1.10. Summary
    2. 2. Navigating the SolidWorks Interface
      1. 2.1. Identifying Elements of the SolidWorks Interface
        1. 2.1.1. Using the CommandManager and toolbars
          1. 2.1.1.1. CommandManager
            1. 2.1.1.1.1. Customizing the CommandManager
            2. 2.1.1.1.2. Docking the CommandManager
            3. 2.1.1.1.3. Mixing CommandManager with toolbars
            4. 2.1.1.1.4. Tabs and document types
            5. 2.1.1.1.5. Changing the appearance of the CommandManager
            6. 2.1.1.1.6. Limitations
          2. 2.1.1.2. Using toolbars
            1. 2.1.1.2.1. Heads-up View toolbar
            2. 2.1.1.2.2. Menu Bar Toolbar and Menu
            3. 2.1.1.2.3. Flyout toolbar buttons
            4. 2.1.1.2.4. Context toolbars
            5. 2.1.1.2.5. Shortcut "S" toolbar
          3. 2.1.1.3. Tooltips
          4. 2.1.1.4. Managing toolbars
            1. 2.1.1.4.1. Moving Toolbars
            2. 2.1.1.4.2. Flyout toolbars
            3. 2.1.1.4.3. Full Screen mode
          5. 2.1.1.5. Workflow customization
        2. 2.1.2. Menus
        3. 2.1.3. Cursors
        4. 2.1.4. FeatureManager and PropertyManager windows
          1. 2.1.4.1. Using the FeatureManager
            1. 2.1.4.1.1. Display pane
            2. 2.1.4.1.2. Rollback bar
            3. 2.1.4.1.3. FeatureManager Filter
          2. 2.1.4.2. Using the PropertyManager
        5. 2.1.5. Task pane
        6. 2.1.6. Status bar
          1. 2.1.6.1. Tags
          2. 2.1.6.2. Quick Tips
        7. 2.1.7. 2D Command Line Emulator
      2. 2.2. Making the Interface Work for You
        1. 2.2.1. Customizing colors
          1. 2.2.1.1. Default selection colors
          2. 2.2.1.2. Background options
        2. 2.2.2. Customization strategies
          1. 2.2.2.1. Hotkey approaches
          2. 2.2.2.2. Organizing hotkeys
          3. 2.2.2.3. Using the keyboard
          4. 2.2.2.4. Fewest number of icons
          5. 2.2.2.5. Device approaches
          6. 2.2.2.6. Macros
          7. 2.2.2.7. Saving custom interface settings
        3. 2.2.3. Working with multiple document windows
          1. 2.2.3.1. Window management
          2. 2.2.3.2. Changing windows
      3. 2.3. Tutorial: Getting to Know the Interface
        1. 2.3.1. Copy the existing settings
        2. 2.3.2. Set all interface items to their default settings
        3. 2.3.3. Customizing the CommandManager
        4. 2.3.4. Customizing menus
        5. 2.3.5. Change interface colors
        6. 2.3.6. Adding hotkeys
        7. 2.3.7. Combining macros with hotkeys
      4. 2.4. Summary
    3. 3. Working with Sketches
      1. 3.1. Opening a Sketch
      2. 3.2. Identifying Sketch Entities
        1. 3.2.1. The Sketch toolbar
        2. 3.2.2. The Dimensions/Relations toolbar
      3. 3.3. Inferencing in Sketch
      4. 3.4. Exploring Sketch Settings
      5. 3.5. Using Sketch Blocks
      6. 3.6. Tutorial: Learning to Use Sketch Relations
      7. 3.7. Tutorial: Using Blocks and Belts
      8. 3.8. Summary
    4. 4. Creating Simple Parts, Assemblies, and Drawings
      1. 4.1. Discovering Design Intent
        1. 4.1.1. Is the part symmetrical?
        2. 4.1.2. What are the primary or functional features?
        3. 4.1.3. In what ways is the part likely to change?
        4. 4.1.4. What is the manufacturing method?
        5. 4.1.5. Will there be secondary operations?
        6. 4.1.6. Will there be other versions?
      2. 4.2. Creating a Simple Part
        1. 4.2.1. Where to start?
        2. 4.2.2. Symmetry
        3. 4.2.3. Make it solid
        4. 4.2.4. Instant 3D
        5. 4.2.5. Making the first extrude feature
          1. 4.2.5.1. Relative size or direct dimensions?
          2. 4.2.5.2. Creating the offset
          3. 4.2.5.3. Sketch techniques
          4. 4.2.5.4. Hole Wizard
          5. 4.2.5.5. Cutting a slot
          6. 4.2.5.6. Fillets and chamfers
      3. 4.3. Tutorial: Creating a Simple Assembly
      4. 4.4. Tutorial: Making a Simple Drawing
      5. 4.5. Summary
    5. 5. Using Visualization Techniques
      1. 5.1. Manipulating the View
        1. 5.1.1. Arrow keys
        2. 5.1.2. Middle mouse button
        3. 5.1.3. Using the View toolbars
        4. 5.1.4. Scrollbars and splitters
        5. 5.1.5. Using the Magnifying Glass
        6. 5.1.6. Clicking the Triad axes
      2. 5.2. Using the View Tools
        1. 5.2.1. Camera Views
        2. 5.2.2. View Orientation
        3. 5.2.3. The Standard Views toolbar
        4. 5.2.4. Annotation views
      3. 5.3. Understanding RealView
        1. 5.3.1. RealView basic components
        2. 5.3.2. Applying appearances
          1. 5.3.2.1. Appearance overrides
          2. 5.3.2.2. Other entity colors
          3. 5.3.2.3. The Display pane
          4. 5.3.2.4. Automatic colors
      4. 5.4. Using Display States
      5. 5.5. Using Edge Settings
      6. 5.6. Tutorial: Visualization Techniques
      7. 5.7. Summary
  7. II. Building Intelligence into Your Parts
    1. 6. Getting More from Your Sketches
      1. 6.1. Editing Sketch Relations
        1. 6.1.1. Display/Delete Relations
        2. 6.1.2. SketchXpert
      2. 6.2. Copying and Moving Sketch Entities
        1. 6.2.1. Move entities
        2. 6.2.2. Rotate entities
        3. 6.2.3. Copy entities
        4. 6.2.4. Scale entities
        5. 6.2.5. Modify Sketch
          1. 6.2.5.1. Scale about
          2. 6.2.5.2. Translate
          3. 6.2.5.3. Rotate
          4. 6.2.5.4. Mirroring
        6. 6.2.6. Copy and paste
        7. 6.2.7. Simple drag
        8. 6.2.8. Derived sketch
      3. 6.3. Using Sketch Pictures
        1. 6.3.1. Three views
        2. 6.3.2. Perspective
        3. 6.3.3. Sharp edges
        4. 6.3.4. Auto Trace
      4. 6.4. Using Sketch Text
      5. 6.5. Using Colors and Line Styles with Sketches
        1. 6.5.1. Color Display mode
        2. 6.5.2. Line color
        3. 6.5.3. Edit sketch or curve color
        4. 6.5.4. Line thickness and line style
      6. 6.6. Using Other Sketch Tools
        1. 6.6.1. RapidSketch
        2. 6.6.2. Sensors
        3. 6.6.3. Meta data for sketches
        4. 6.6.4. Construction geometry
      7. 6.7. Tutorial: Editing and Copying
      8. 6.8. Tutorial: Controlling Pictures, Text, Colors, and Styles
      9. 6.9. Tutorial: Using Meta Data
      10. 6.10. Summary
    2. 7. Selecting Features
      1. 7.1. Identifying When to Use Which Tool
        1. 7.1.1. Extrude
          1. 7.1.1.1. Solid Feature
          2. 7.1.1.2. Thin Feature
          3. 7.1.1.3. Sketch types
            1. 7.1.1.3.1. Sketch contours
            2. 7.1.1.3.2. 3D sketch
        2. 7.1.2. Instant 3D
          1. 7.1.2.1. Creating extrudes with Instant 3D
          2. 7.1.2.2. Editing geometry with Instant 3D
        3. 7.1.3. Revolve
          1. 7.1.3.1. End conditions
          2. 7.1.3.2. Contour selection
        4. 7.1.4. Loft
          1. 7.1.4.1. Entities that you can use in a loft
          2. 7.1.4.2. The similarities between lofts and splines
          3. 7.1.4.3. The need for surfaces
          4. 7.1.4.4. Loft end constraints
            1. 7.1.4.4.1. None
            2. 7.1.4.4.2. Default
            3. 7.1.4.4.3. Tangent to Face
            4. 7.1.4.4.4. Curvature to Face
            5. 7.1.4.4.5. Direction Vector
          5. 7.1.4.5. Isoparameter U-V lines
          6. 7.1.4.6. Guide curves
          7. 7.1.4.7. Centerline lofts
          8. 7.1.4.8. SelectionManager
          9. 7.1.4.9. Loft options
        5. 7.1.5. Sweep
          1. 7.1.5.1. Simple sweep
          2. 7.1.5.2. Sweep with guide curves
          3. 7.1.5.3. Pierce relation
          4. 7.1.5.4. Cut Sweep with a solid profile
      2. 7.2. Creating Curve Features
        1. 7.2.1. Helix
          1. 7.2.1.1. Tapered Helix
          2. 7.2.1.2. Variable Pitch Helix
          3. 7.2.1.3. Spiral
        2. 7.2.2. Projected curve
          1. 7.2.2.1. Sketch Onto Face
          2. 7.2.2.2. Sketch Onto Sketch
            1. 7.2.2.2.1. Reverse 2D drawing visualization method
            2. 7.2.2.2.2. Intersecting surfaces visualization method
        3. 7.2.3. Curve Through XYZ Points
        4. 7.2.4. Curve Through Reference Points
        5. 7.2.5. Composite curve
        6. 7.2.6. Split lines
        7. 7.2.7. Equation Driven Curve
      3. 7.3. Filleting
        1. 7.3.1. Creating a constant radius fillet
          1. 7.3.1.1. Selecting entities to fillet
          2. 7.3.1.2. Tangent propagation
          3. 7.3.1.3. Dealing with a large number of fillets
            1. 7.3.1.3.1. Selecting entities
            2. 7.3.1.3.2. Fillet Xpert
            3. 7.3.1.3.3. Using preview
            4. 7.3.1.3.4. Using folders
          4. 7.3.1.4. Multiple Radius Fillet
          5. 7.3.1.5. Round Corners
          6. 7.3.1.6. Keep Edge/Keep Surface
          7. 7.3.1.7. Keep Feature
        2. 7.3.2. Creating variable radius fillets
          1. 7.3.2.1. Applying the values
          2. 7.3.2.2. Straight versus smooth transitions
          3. 7.3.2.3. Other reasons to use the variable radius fillet
        3. 7.3.3. Face fillet
          1. 7.3.3.1. Continuous curvature face fillets
          2. 7.3.3.2. Face fillets with Help point
          3. 7.3.3.3. Single hold line fillet
          4. 7.3.3.4. Double hold line fillet
          5. 7.3.3.5. Constant width fillet
        4. 7.3.4. Full round fillet
        5. 7.3.5. Setback fillet
      4. 7.4. Selecting a Specialty Feature
        1. 7.4.1. Dome and Shape
        2. 7.4.2. Wrap feature
          1. 7.4.2.1. Scribe
          2. 7.4.2.2. Emboss
          3. 7.4.2.3. Deboss
        3. 7.4.3. Flex
        4. 7.4.4. Deform
          1. 7.4.4.1. Point Deform
          2. 7.4.4.2. Curve to Curve Deform
          3. 7.4.4.3. Surface Push Deform
        5. 7.4.5. Indent
      5. 7.5. Tutorial: Bracket Casting
      6. 7.6. Tutorial: Creating a Wire-Formed Part
      7. 7.7. Summary
    3. 8. Patterning and Mirroring
      1. 8.1. Patterning in a Sketch
        1. 8.1.1. Further sketch myth debunking
        2. 8.1.2. Patterning a sketch
          1. 8.1.2.1. Linear Sketch Pattern
          2. 8.1.2.2. Circular Sketch Pattern
      2. 8.2. Mirroring in a Sketch
        1. 8.2.1. Mirror Entities
        2. 8.2.2. Dynamic Mirror
        3. 8.2.3. Symmetry sketch relation
        4. 8.2.4. Mirroring in 3D sketches
      3. 8.3. Geometry Pattern
      4. 8.4. Patterning Bodies
      5. 8.5. Patterning Faces
      6. 8.6. Patterning Fillets
      7. 8.7. Understanding Pattern Types
        1. 8.7.1. Linear Pattern
        2. 8.7.2. Circular Pattern
        3. 8.7.3. Curve Driven Pattern
        4. 8.7.4. Sketch Driven Pattern
        5. 8.7.5. Table Driven Pattern
        6. 8.7.6. Fill Pattern
      8. 8.8. Cosmetic Patterns
      9. 8.9. Mirroring in 3D
        1. 8.9.1. Mirroring bodies
        2. 8.9.2. Mirroring features
        3. 8.9.3. Mirroring entire parts
      10. 8.10. Tutorial: Creating a Circular Pattern
      11. 8.11. Tutorial: Mirroring Features
      12. 8.12. Tutorial: Applying a Cosmetic Pattern
      13. 8.13. Summary
    4. 9. Using Equations
      1. 9.1. Understanding Equations
        1. 9.1.1. Creating equations
          1. 9.1.1.1. Naming dimensions
          2. 9.1.1.2. Building the equation
          3. 9.1.1.3. Using comments
        2. 9.1.2. Using driven dimensions
        3. 9.1.3. Equation tricks
          1. 9.1.3.1. IIF
          2. 9.1.3.2. SWITCH
      2. 9.2. Using Link Values
      3. 9.3. Using Global Variables
      4. 9.4. Using Expressions
      5. 9.5. Tutorial: Using Equations
      6. 9.6. Summary
    5. 10. Working with Part Configurations
      1. 10.1. Controlling Items with Configurations
        1. 10.1.1. Finding configurations
          1. 10.1.1.1. Deleting configs
          2. 10.1.1.2. Sorting configs
            1. 10.1.1.2.1. Alphabetization
            2. 10.1.1.2.2. Naming configs
        2. 10.1.2. Activating configurations
        3. 10.1.3. Creating configurations
          1. 10.1.3.1. Making a new config
          2. 10.1.3.2. Configuration properties and options
          3. 10.1.3.3. Advanced options
          4. 10.1.3.4. The Modify dialog box
          5. 10.1.3.5. Negative dimensions
        4. 10.1.4. Using the Modify Configurations box
        5. 10.1.5. Using Custom PropertyManagers
        6. 10.1.6. Derived configurations
        7. 10.1.7. File size considerations
        8. 10.1.8. Controlling dimensions
        9. 10.1.9. Controlling suppression
        10. 10.1.10. Controlling custom properties
        11. 10.1.11. Controlling colors
        12. 10.1.12. Controlling sketch relations
        13. 10.1.13. Controlling sketch planes
        14. 10.1.14. Controlling configurations of inserted parts
        15. 10.1.15. Library features
        16. 10.1.16. Unconfigurable items
      2. 10.2. Using Design Tables
        1. 10.2.1. What Can Be Driven by a Design Table?
      3. 10.3. Creating a simple design table
        1. 10.3.1. Design table settings
          1. 10.3.1.1. Linked design table
          2. 10.3.1.2. Edit control
          3. 10.3.1.3. Options
        2. 10.3.2. Editing the design table
      4. 10.4. Tutorial: Working with Configurations and Design Tables
      5. 10.5. Summary
    6. 11. Editing and Evaluation
      1. 11.1. Using Rollback
        1. 11.1.1. Using the Rollback bar
          1. 11.1.1.1. Consumed features
          2. 11.1.1.2. Examining the parent-child relationship
          3. 11.1.1.3. Rolling back features with multiple parents
          4. 11.1.1.4. Viewing consumed features in their original order
          5. 11.1.1.5. Enhancement requests
        2. 11.1.2. Other Rollback techniques
      2. 11.2. Reordering Features
      3. 11.3. Reordering Folders
      4. 11.4. Using the Flyout FeatureManager
      5. 11.5. Summarizing Part Modeling Best Practice
      6. 11.6. Using Evaluation Techniques
        1. 11.6.1. Verification on rebuild
        2. 11.6.2. Check
        3. 11.6.3. Reflective techniques
          1. 11.6.3.1. Zebra Stripes
          2. 11.6.3.2. RealView
          3. 11.6.3.3. Lights and specularity
          4. 11.6.3.4. Curvature display
          5. 11.6.3.5. Deviation Analysis
          6. 11.6.3.6. Tangent Edges as Phantom
        4. 11.6.4. SimulationXpress
          1. 11.6.4.1. Material
          2. 11.6.4.2. Restraint
          3. 11.6.4.3. Load
          4. 11.6.4.4. Analyze
          5. 11.6.4.5. Results
          6. 11.6.4.6. Optimization
      7. 11.7. Tutorial: Making Use of Editing and Evaluation Techniques
      8. 11.8. Summary
  8. III. Working with Assemblies
    1. 12. Building Efficient Assemblies
      1. 12.1. Identifying the Elements of an Assembly
        1. 12.1.1. Standard reference geometry items
        2. 12.1.2. Assembly equations
          1. 12.1.2.1. External references
          2. 12.1.2.2. Link values and global variables
          3. 12.1.2.3. Renaming
          4. 12.1.2.4. Recommendations
        3. 12.1.3. Assembly layout sketch
        4. 12.1.4. Virtual components
        5. 12.1.5. Assembly reference geometry
          1. 12.1.5.1. History-based and non-history-based portions of the assembly tree
        6. 12.1.6. Parts and subassemblies
        7. 12.1.7. Folders
        8. 12.1.8. Mates
        9. 12.1.9. Assembly features
        10. 12.1.10. Component patterns
        11. 12.1.11. In-context reference update holders
        12. 12.1.12. Smart Fasteners
        13. 12.1.13. Hole Series
      2. 12.2. Using SpeedPaks
        1. 12.2.1. Using Ghosts
        2. 12.2.2. Sharing Self-contained Data
        3. 12.2.3. Using SpeedPak with drawings
      3. 12.3. Using Subassemblies
        1. 12.3.1. Creating subassemblies from existing parts
          1. 12.3.1.1. Insert a new subassembly
          2. 12.3.1.2. Dissolving subassemblies
        2. 12.3.2. Organizing for performance
          1. 12.3.2.1. Solving mates
          2. 12.3.2.2. Flexible subassemblies
          3. 12.3.2.3. Legacy data
        3. 12.3.3. Organizing for the BOM
        4. 12.3.4. Grouping subassemblies by relative motion
        5. 12.3.5. Organizing groups of purchased components
        6. 12.3.6. Depicting an assembly process
          1. 12.3.6.1. Item numbering
          2. 12.3.6.2. Individual steps
        7. 12.3.7. Patterning considerations
      4. 12.4. Using Folders
        1. 12.4.1. Creating folders in the FeatureManager
          1. 12.4.1.1. Add To New Folder
          2. 12.4.1.2. Create New Folder
        2. 12.4.2. Adding items to existing folders
        3. 12.4.3. Reordering items in the tree
      5. 12.5. Working with Tree Display Options
        1. 12.5.1. Show feature names and descriptions
        2. 12.5.2. Show component and config names and descriptions
        3. 12.5.3. Using names other than the part filename in the assembly FeatureManager
        4. 12.5.4. Viewing features, mates, and dependencies
      6. 12.6. Finding Useful Assembly Tools
        1. 12.6.1. Using Sensors
        2. 12.6.2. Using the AssemblyXpert
      7. 12.7. Tutorial: Managing the FeatureManager
      8. 12.8. Summary
    2. 13. Getting More from Mates
      1. 13.1. Applying Mates
        1. 13.1.1. Mating Through the Mate PropertyManager
          1. 13.1.1.1. Mate workflow
          2. 13.1.1.2. View and model positioning
          3. 13.1.1.3. Select Other
          4. 13.1.1.4. Multiple Mate mode
        2. 13.1.2. SmartMates
          1. 13.1.2.1. Alt+dragging a SmartMate
          2. 13.1.2.2. Drag between windows
          3. 13.1.2.3. Mate references
        3. 13.1.3. Mating with macros
      2. 13.2. Mating for Motion
        1. 13.2.1. Degree-of-Freedom analysis
        2. 13.2.2. Best bet for motion
      3. 13.3. Working with Advanced and Mechanical Mate Types
        1. 13.3.1. Symmetric mate
        2. 13.3.2. Cam mate
        3. 13.3.3. Width mate
        4. 13.3.4. Gear mate
        5. 13.3.5. Rack and Pinion mate
        6. 13.3.6. Limit mates
        7. 13.3.7. Screw mate
        8. 13.3.8. Path mate
        9. 13.3.9. Linear Coupler mate
        10. 13.3.10. Hinge mate
        11. 13.3.11. Belt/Chain
      4. 13.4. Editing and Troubleshooting
        1. 13.4.1. Editing existing mates
        2. 13.4.2. Troubleshooting
        3. 13.4.3. Distinguishing between the warnings and the errors
      5. 13.5. Examining Mate Options
      6. 13.6. Reviewing Mate Best Practices
      7. 13.7. Tutorial: Mating for Success
      8. 13.8. Summary
    3. 14. Assembly Configurations and Display States
      1. 14.1. Using Display States
        1. 14.1.1. Display States and configurations
        2. 14.1.2. Display States and drawings
      2. 14.2. Understanding Assembly Configurations
        1. 14.2.1. Configurations for performance
          1. 14.2.1.1. Suppressing components and features
          2. 14.2.1.2. Configuring SpeedPaks
          3. 14.2.1.3. Using part configurations for speed
          4. 14.2.1.4. Advanced Component Selection
          5. 14.2.1.5. Isolate
          6. 14.2.1.6. SolidWorks Utilities Simplify Assembly
          7. 14.2.1.7. Controlling display performance
            1. 14.2.1.7.1. Lightweight parts
            2. 14.2.1.7.2. Resolved versus unsuppressed
        2. 14.2.2. Configurations for positions
          1. 14.2.2.1. Positioning with mates
            1. 14.2.2.1.1. Driving the position directly
            2. 14.2.2.1.2. Driving the position indirectly
          2. 14.2.2.2. Positioning with sketches
        3. 14.2.3. Configurations for product variations
        4. 14.2.4. Design tables for assembly configurations
        5. 14.2.5. Assembly configuration dos and don'ts
      3. 14.3. Creating Exploded Views
      4. 14.4. Tutorial: Working with Assembly Configurations
      5. 14.5. Summary
    4. 15. Component Patterns
      1. 15.1. Using Local Component Patterns
        1. 15.1.1. Local pattern references
        2. 15.1.2. Pattern seed only
        3. 15.1.3. Instances to Skip
      2. 15.2. Using Feature-Driven Component Patterns
      3. 15.3. Understanding Other Pattern Options
        1. 15.3.1. Dissolve Pattern
        2. 15.3.2. Add to New Folder
        3. 15.3.3. Component pattern display options
        4. 15.3.4. Component patterns and configurations
      4. 15.4. Tutorial: Creating Component Patterns
      5. 15.5. Summary
    5. 16. Modeling in Context
      1. 16.1. Understanding In-Context Modeling
        1. 16.1.1. Advantages of in-context modeling
        2. 16.1.2. Potential problems with in-context modeling
      2. 16.2. Dealing with the Practical Details of In-Context Modeling
        1. 16.2.1. The in-context process
          1. 16.2.1.1. Starting out in-context
            1. 16.2.1.1.1. The InPlace mate
            2. 16.2.1.1.2. Alternative technique
            3. 16.2.1.1.3. Valid relations
          2. 16.2.1.2. Working in-context
            1. 16.2.1.2.1. Text color
            2. 16.2.1.2.2. Part color and transparency
            3. 16.2.1.2.3. Edit Component button
            4. 16.2.1.2.4. External reference symbol
            5. 16.2.1.2.5. In-context
            6. 16.2.1.2.6. Out-of-context
            7. 16.2.1.2.7. Locked reference
            8. 16.2.1.2.8. Broken reference
            9. 16.2.1.2.9. List External References
            10. 16.2.1.2.10. No External References
            11. 16.2.1.2.11. External reference settings in ToolsOptions
        2. 16.2.2. In-context best practice suggestions
          1. 16.2.2.1. Multiple contexts
          2. 16.2.2.2. In-context with configurations
          3. 16.2.2.3. In-context with motion
          4. 16.2.2.4. In-context with multiple instances
          5. 16.2.2.5. In-context and file management
          6. 16.2.2.6. In-context and mates
          7. 16.2.2.7. Circular references
          8. 16.2.2.8. Skeletons and layouts
          9. 16.2.2.9. In-context and libraries
          10. 16.2.2.10. Removing relations
          11. 16.2.2.11. Should you use mating or in-context?
          12. 16.2.2.12. Communicating design intent
      3. 16.3. Other Types of External References
        1. 16.3.1. Inserted parts
        2. 16.3.2. Split parts
        3. 16.3.3. Mirror parts
      4. 16.4. Using the Layout feature
        1. 16.4.1. Using the Layout workflow
        2. 16.4.2. Virtual components
      5. 16.5. Tutorial: Working In-Context
      6. 16.6. Summary
  9. IV. Creating and Using Libraries
    1. 17. Using Hole Wizard and Toolbox
      1. 17.1. Using the Hole Wizard
        1. 17.1.1. Anatomy of a Hole Wizard hole
          1. 17.1.1.1. Placement sketch
          2. 17.1.1.2. Hole sketch
        2. 17.1.2. 2D versus 3D placement sketches
          1. 17.1.2.1. Advantages and limitations of the 2D sketch
          2. 17.1.2.2. Advantages and limitations of the 3D sketch
        3. 17.1.3. Making and using Favorites
          1. 17.1.3.1. Creating a Hole Wizard Favorite
          2. 17.1.3.2. Storing custom holes
          3. 17.1.3.3. Administering Hole Wizard Favorites
          4. 17.1.3.4. Favorites quirks
        4. 17.1.4. Using the Hole Series
          1. 17.1.4.1. Hole Series interface
          2. 17.1.4.2. Basic Hole Series steps
      2. 17.2. Understanding Toolbox
        1. 17.2.1. How Toolbox works
          1. 17.2.1.1. The database
          2. 17.2.1.2. The Configurator application
            1. 17.2.1.2.1. Huge Screws
            2. 17.2.1.2.2. A slight retraction
          3. 17.2.1.3. Toolbox organization
          4. 17.2.1.4. Configurations or parts?
          5. 17.2.1.5. Which is better?
          6. 17.2.1.6. Materials or custom part numbers in Toolbox
        2. 17.2.2. Toolbox in a multi-user environment
          1. 17.2.2.1. Sharing Toolbox
          2. 17.2.2.2. Sharing an existing Toolbox library
        3. 17.2.3. Toolbox administration
          1. 17.2.3.1. Read-only setting
          2. 17.2.3.2. Upgrading SolidWorks with Toolbox
          3. 17.2.3.3. Adding custom Toolbox parts
          4. 17.2.3.4. Adding folders to Toolbox
          5. 17.2.3.5. Merging Toolbox libraries
          6. 17.2.3.6. Toolbox and PDM
          7. 17.2.3.7. Toolbox settings
            1. 17.2.3.7.1. Select and Customize Hardware
            2. 17.2.3.7.2. User Settings page
            3. 17.2.3.7.3. Properties tab
            4. 17.2.3.7.4. Smart Fasteners tab
        4. 17.2.4. Using Toolbox
          1. 17.2.4.1. Turning Toolbox and the Toolbox Browser on
          2. 17.2.4.2. Populating holes
            1. 17.2.4.2.1. Drag-and-drop
            2. 17.2.4.2.2. Populating multiple holes at once
            3. 17.2.4.2.3. Feature Driven component patterns
          3. 17.2.4.3. Smart Fasteners
            1. 17.2.4.3.1. Smart Fasteners with Hole Series
            2. 17.2.4.3.2. Smart Fasteners Populate All
            3. 17.2.4.3.3. The limitations of Smart Fasteners
        5. 17.2.5. Organizing Toolbox parts in an assembly
        6. 17.2.6. Recommendations
          1. 17.2.6.1. The simplest setup that works
          2. 17.2.6.2. A complete setup that works
      3. 17.3. Tutorial: Gaining Experience with the Hole Wizard and Toolbox
      4. 17.4. Summary
    2. 18. Working with Library Features
      1. 18.1. Using Library Features
        1. 18.1.1. Getting started with library features
        2. 18.1.2. The Library Feature interface
          1. 18.1.2.1. Task pane
          2. 18.1.2.2. Design Library
        3. 18.1.3. Other Design Library functions
          1. 18.1.3.1. Annotations
          2. 18.1.3.2. Location of the Design Library folder
          3. 18.1.3.3. Library parts
          4. 18.1.3.4. Sheet metal forming tools
          5. 18.1.3.5. Assemblies
          6. 18.1.3.6. Routing
          7. 18.1.3.7. Smart Components
      2. 18.2. Creating Library Features
        1. 18.2.1. Creating a library feature
          1. 18.2.1.1. A few limitations
          2. 18.2.1.2. Creating a new library feature
          3. 18.2.1.3. Saving the library feature
          4. 18.2.1.4. Display of the Library Feature icon
        2. 18.2.2. Creating a library feature from an existing part
        3. 18.2.3. Adding folders to the library
        4. 18.2.4. Locating and Internal dimensions
      3. 18.3. Understanding Dissection
      4. 18.4. Tutorial: Working with Library Features
      5. 18.5. Summary
    3. 19. Using Smart Components
      1. 19.1. Understanding Smart Components
      2. 19.2. Using Smart Components
        1. 19.2.1. Getting started with a simple Smart Component
        2. 19.2.2. Auto-sizing Smart Components
      3. 19.3. Making Smart Components
        1. 19.3.1. Getting started with a simple Smart Component
        2. 19.3.2. Creating an auto-sizing Smart Component
        3. 19.3.3. File management with Smart Components
        4. 19.3.4. Editing Smart Components
      4. 19.4. Tutorial: Working with Smart Components
      5. 19.5. Summary
  10. V. Creating Drawings
    1. 20. Automating Drawings: The Basics
      1. 20.1. The Difference Between Templates and Formats
        1. 20.1.1. Can templates be changed on existing documents?
        2. 20.1.2. Why have different templates or formats?
        3. 20.1.3. Custom drafting standards
      2. 20.2. Creating Drawing Formats
        1. 20.2.1. Customizing an existing format
          1. 20.2.1.1. Sample formats
          2. 20.2.1.2. Editing a format
          3. 20.2.1.3. Managing text
        2. 20.2.2. Custom properties
          1. 20.2.2.1. Custom property data entry
            1. 20.2.2.1.1. Summary Information
            2. 20.2.2.1.2. The Custom Properties Tab
          2. 20.2.2.2. Property link display
          3. 20.2.2.3. Errors and link variables
          4. 20.2.2.4. Creating linked properties
        3. 20.2.3. Using the Title Block function
        4. 20.2.4. Creating a format from a blank screen
        5. 20.2.5. Creating a format from an imported DWG/DXF file
        6. 20.2.6. Saving the format
        7. 20.2.7. Second sheet formats
          1. 20.2.7.1. Adding new sheets
          2. 20.2.7.2. Reloading formats
      3. 20.3. Creating Drawing Templates
        1. 20.3.1. Using Predefined views in drawing templates
          1. 20.3.1.1. Aligning Predefined views
          2. 20.3.1.2. Populating a drawing with Predefined views
          3. 20.3.1.3. Predefined views and sheet scale
          4. 20.3.1.4. Predefined view limitations
        2. 20.3.2. Using styles and blocks in templates
        3. 20.3.3. Custom properties in templates
        4. 20.3.4. Saving a template
      4. 20.4. Creating Blocks
      5. 20.5. Summary
    2. 21. Working with Drawing Views
      1. 21.1. Creating Common View Types
        1. 21.1.1. Using the View palette
        2. 21.1.2. Model
          1. 21.1.2.1. Open documents
          2. 21.1.2.2. Thumbnail Preview
          3. 21.1.2.3. Start Command When Creating New Drawing Option
          4. 21.1.2.4. Cosmetic Thread Display
          5. 21.1.2.5. Number of Views and Orientation
          6. 21.1.2.6. Auto-Start Projected View Option
          7. 21.1.2.7. Display Style
          8. 21.1.2.8. Scale
          9. 21.1.2.9. Dimension Type
          10. 21.1.2.10. Cosmetic Thread Display
        3. 21.1.3. Projected view
        4. 21.1.4. Standard 3 view
        5. 21.1.5. Detail view
          1. 21.1.5.1. Pre-drawn detail circle
          2. 21.1.5.2. Detail circle drawn in-line
          3. 21.1.5.3. Editing a Detail view
        6. 21.1.6. Section view
          1. 21.1.6.1. Default Section view
          2. 21.1.6.2. Partial Section view
          3. 21.1.6.3. Aligned Section view
          4. 21.1.6.4. Editing a Section view
      2. 21.2. Creating Other View Types
        1. 21.2.1. Crop view
        2. 21.2.2. Broken-out Section view
          1. 21.2.2.1. Drawing the closed loop
          2. 21.2.2.2. Selecting the depth
          3. 21.2.2.3. Editing the view
        3. 21.2.3. Break view
        4. 21.2.4. Auxiliary view
        5. 21.2.5. Alternate Position view
        6. 21.2.6. Predefined view
        7. 21.2.7. Empty view
        8. 21.2.8. Custom view
        9. 21.2.9. Relative view
        10. 21.2.10. 3D Drawing View Mode
        11. 21.2.11. View orientation and alignment
      3. 21.3. Using Display Options in Views
        1. 21.3.1. Display States
        2. 21.3.2. Display modes
          1. 21.3.2.1. Component Line Font
          2. 21.3.2.2. Layers
        3. 21.3.3. Edge display options
        4. 21.3.4. View quality settings
      4. 21.4. Distinguishing Views from Sheets
      5. 21.5. Tutorial: Working with View Types, Settings, and Options
      6. 21.6. Summary
    3. 22. Using Annotations and Symbols
      1. 22.1. Using Notes
        1. 22.1.1. The workflow for placing notes
        2. 22.1.2. Fonts
        3. 22.1.3. Text boxes and wrapping
        4. 22.1.4. Notes and leaders
          1. 22.1.4.1. Adding a leader to a note
          2. 22.1.4.2. Multiple leaders
          3. 22.1.4.3. Jogged leaders
            1. 22.1.4.3.1. Add Jog Point
            2. 22.1.4.3.2. Insert New Branch
        5. 22.1.5. Styles
        6. 22.1.6. Linking notes to custom properties
        7. 22.1.7. Hyperlinking text
        8. 22.1.8. Notes and symbols
      2. 22.2. Using Blocks in Drawings
        1. 22.2.1. Inserting blocks
          1. 22.2.1.1. Existing Relations
          2. 22.2.1.2. Add Relations
          3. 22.2.1.3. Definition
          4. 22.2.1.4. Parameters
          5. 22.2.1.5. Leader
          6. 22.2.1.6. Text/Dimension Display
          7. 22.2.1.7. Layer
        2. 22.2.2. Creating blocks
        3. 22.2.3. Editing blocks
          1. 22.2.3.1. Add/Remove Entities
          2. 22.2.3.2. Rebuild
          3. 22.2.3.3. Explode
      3. 22.3. Using Symbols
        1. 22.3.1. Where can you use symbols?
        2. 22.3.2. Custom symbols
      4. 22.4. Using Center Marks and Centerlines
      5. 22.5. Tutorial: Using Annotations
      6. 22.6. Summary
    4. 23. Dimensioning and Tolerancing
      1. 23.1. Putting Dimensions on Drawings
        1. 23.1.1. Insert Model Items
        2. 23.1.2. Using reference dimensions
          1. 23.1.2.1. Reference dimensions and the DimXpert
            1. 23.1.2.1.1. Reference dimensions on the solid model
            2. 23.1.2.1.2. Reference dimensions on the drawing
          2. 23.1.2.2. Using the DimXpert
          3. 23.1.2.3. Annotation views
          4. 23.1.2.4. Driven dimension color
          5. 23.1.2.5. Ordinate and baseline dimensions
          6. 23.1.2.6. Autodimensioning
          7. 23.1.2.7. Reference sketches
      2. 23.2. Dimension Options
        1. 23.2.1. Dimension Text
        2. 23.2.2. Primary Value Override
        3. 23.2.3. Display Options
        4. 23.2.4. Witness/Leader Display
        5. 23.2.5. Break Lines
      3. 23.3. Adding Tolerances
        1. 23.3.1. Precision
        2. 23.3.2. Geometric Tolerancing
      4. 23.4. Using Dimension Styles
      5. 23.5. Tutorial: Working with Dimensions and Tolerances
      6. 23.6. Summary
    5. 24. Working with Tables and Drawings
      1. 24.1. Driving the Bill of Materials
        1. 24.1.1. SolidWorks table-based BOM
          1. 24.1.1.1. Table-based BOM templates
          2. 24.1.1.2. Table Anchor
          3. 24.1.1.3. BOM Type
          4. 24.1.1.4. Configurations
          5. 24.1.1.5. Keep Missing Items
          6. 24.1.1.6. Zero Quantity Display
          7. 24.1.1.7. Item Numbers
          8. 24.1.1.8. BOM Contents
          9. 24.1.1.9. Controlling the appearance of the Table-based BOM
          10. 24.1.1.10. Dissolving, combining, numbering, and restructuring for indented BOMS
          11. 24.1.1.11. Adding rows or columns
        2. 24.1.2. Excel-based BOM
      2. 24.2. Using Design Tables
      3. 24.3. Using Hole Tables
      4. 24.4. Using Revision Tables
      5. 24.5. Using General Tables
      6. 24.6. Tutorials: Using Tables
        1. 24.6.1. Using BOMs
        2. 24.6.2. Using Hole Tables
        3. 24.6.3. Using Revision Tables
      7. 24.7. Summary
    6. 25. Using Layers, Line Fonts, and Colors
      1. 25.1. Controlling Layers
        1. 25.1.1. Layers in imported 2D data
        2. 25.1.2. Layers on the sheet format
        3. 25.1.3. Dimensions and notes on layers
        4. 25.1.4. Components on layers
      2. 25.2. Controlling Line Format
        1. 25.2.1. Using the Line Format settings
        2. 25.2.2. End Cap Style
        3. 25.2.3. Line Thickness settings
        4. 25.2.4. Line Style setting
        5. 25.2.5. Color Display mode
      3. 25.3. Hiding and Showing Edges
      4. 25.4. Tutorial: Using Drawing Display Tools
      5. 25.5. Summary
  11. VI. Using Advanced Techniques
    1. 26. Modeling Multi-bodies
      1. 26.1. Using Powerful Tools Responsibly
        1. 26.1.1. Multi-body modeling is not assembly modeling
        2. 26.1.2. Appropriate multi-body uses
      2. 26.2. Understanding Multi-body Techniques
        1. 26.2.1. Complex shapes across bodies
        2. 26.2.2. Tool bodies and Boolean operations
          1. 26.2.2.1. Indent feature
          2. 26.2.2.2. Move/Copy Bodies and Combine features
        3. 26.2.3. Local operations
          1. 26.2.3.1. Flex feature
          2. 26.2.3.2. Shell feature
        4. 26.2.4. Patterning
        5. 26.2.5. Simplifying very complex parts
        6. 26.2.6. Bridge between solids
        7. 26.2.7. Undetermined manufacturing methods
      3. 26.3. Creating Multi-bodies
        1. 26.3.1. Disjoint sketches
        2. 26.3.2. Merge Result option
        3. 26.3.3. Feature Scope
          1. 26.3.3.1. Rib feature
          2. 26.3.3.2. Delete Body feature
        4. 26.3.4. Cut feature
        5. 26.3.5. Split feature
          1. 26.3.5.1. Splitting with a sketch
          2. 26.3.5.2. Splitting with a plane
          3. 26.3.5.3. Splitting with a surface body
        6. 26.3.6. Insert Part feature
          1. 26.3.6.1. Secondary operations
          2. 26.3.6.2. Starting point
      4. 26.4. Managing Bodies
        1. 26.4.1. Body folders
        2. 26.4.2. Hide or show bodies
        3. 26.4.3. Deleting bodies
        4. 26.4.4. Renaming bodies
      5. 26.5. Tutorials: Working with Multi-bodies
        1. 26.5.1. Merging and local operations
        2. 26.5.2. Splitting and patterning bodies
      6. 26.6. Summary
    2. 27. Working with Surfaces
      1. 27.1. Why Do You Need Surfaces?
      2. 27.2. Understanding Surfacing Terminology
        1. 27.2.1. Knit
        2. 27.2.2. Trim
        3. 27.2.3. Untrim
        4. 27.2.4. Hybrid modeling
        5. 27.2.5. NURBS
        6. 27.2.6. Developable surface
        7. 27.2.7. Ruled surface
        8. 27.2.8. Gaussian curvature
      3. 27.3. What Surface Tools Are Available?
        1. 27.3.1. Extruded Surface
        2. 27.3.2. Revolved Surface
        3. 27.3.3. Swept Surface
        4. 27.3.4. Lofted Surface
        5. 27.3.5. Boundary Surface
        6. 27.3.6. Offset Surface
        7. 27.3.7. Radiate Surface
        8. 27.3.8. Knit Surface
        9. 27.3.9. Planar Surface
        10. 27.3.10. Extend Surface
        11. 27.3.11. Trim Surface
        12. 27.3.12. Fill Surface
        13. 27.3.13. MidSurface
        14. 27.3.14. Replace Face
        15. 27.3.15. Untrim Surface
        16. 27.3.16. Parting Surface
        17. 27.3.17. Ruled Surface
      4. 27.4. Using Surfacing Techniques
        1. 27.4.1. Up to Surface/Up to Body
        2. 27.4.2. Cut With Surface
        3. 27.4.3. Replace Face
        4. 27.4.4. Fill Surface in action
        5. 27.4.5. Memory surface
      5. 27.5. Tutorial: Working with Surfaces
        1. 27.5.1. Using Cut With Surface
        2. 27.5.2. Using Offset Surface
        3. 27.5.3. Using Fill Surface blend
      6. 27.6. Summary
    3. 28. Master Model Techniques
      1. 28.1. Using Pull Functions
        1. 28.1.1. Insert Part
        2. 28.1.2. Insert Into New Part
      2. 28.2. Using Push Functions
        1. 28.2.1. Split feature
          1. 28.2.1.1. Split
          2. 28.2.1.2. Auto-assign Names
          3. 28.2.1.3. Create Assembly
        2. 28.2.2. Save Bodies
      3. 28.3. Tutorial: Working with Master Model Techniques
        1. 28.3.1. Insert Part
        2. 28.3.2. Insert Into New Part
        3. 28.3.3. Split
        4. 28.3.4. Save Bodies
      4. 28.4. Summary
  12. VII. Working with Specialized Functionality
    1. 29. Using the Base Flange Method for Sheet Metal Parts
      1. 29.1. Understanding the Big Picture
      2. 29.2. Using the Base Flange Features
        1. 29.2.1. Base Flange /Tab feature
        2. 29.2.2. Sheet Metal feature
          1. 29.2.2.1. Gauge Table
          2. 29.2.2.2. Bend Radius
          3. 29.2.2.3. Thickness
          4. 29.2.2.4. Bend Allowance
            1. 29.2.2.4.1. Bend Table
            2. 29.2.2.4.2. K-Factor
            3. 29.2.2.4.3. Bend Allowance and Bend Deduction
          5. 29.2.2.5. Auto Relief
        3. 29.2.3. Flat Pattern feature
        4. 29.2.4. Edge Flange feature
          1. 29.2.4.1. Edit Flange Profile
          2. 29.2.4.2. Use default radius
          3. 29.2.4.3. Gap distance
          4. 29.2.4.4. Angle
          5. 29.2.4.5. Flange Length
          6. 29.2.4.6. Flange Position
            1. 29.2.4.6.1. Trim Side Bends
          7. 29.2.4.7. Curved edges
        5. 29.2.5. Miter Flange feature
        6. 29.2.6. Hem feature
        7. 29.2.7. Jog feature
          1. 29.2.7.1. Fixed Face
          2. 29.2.7.2. Jog Offset
          3. 29.2.7.3. Fix projected length
          4. 29.2.7.4. Jog Position
          5. 29.2.7.5. Jog Angle
        8. 29.2.8. Sketched Bend feature
        9. 29.2.9. Closed Corner feature
          1. 29.2.9.1. Faces to Extend
          2. 29.2.9.2. Gap
          3. 29.2.9.3. Overlap/Underlap ratio
          4. 29.2.9.4. Open bend region
        10. 29.2.10. Corner Trim and Break Corner features
        11. 29.2.11. Forming Tool feature
          1. 29.2.11.1. Creating forming tools
          2. 29.2.11.2. Forming Tool Library
          3. 29.2.11.3. Placing a forming tool
          4. 29.2.11.4. Special techniques with forming tools
            1. 29.2.11.4.1. Cross Breaks
            2. 29.2.11.4.2. Form across bends
        12. 29.2.12. Lofted Bends feature
        13. 29.2.13. Unfold and Fold features
        14. 29.2.14. Flatten command
      3. 29.3. Tutorial: Using the Base Flange Sheet Metal Method
      4. 29.4. Summary
    2. 30. Using the Insert Bends Method for Sheet Metal Parts
      1. 30.1. Architecture of Insert Bends
      2. 30.2. Making Sheet Metal from a Generic Model
        1. 30.2.1. Normal Cut
        2. 30.2.2. Rip feature
        3. 30.2.3. Sheet Metal feature
        4. 30.2.4. Flatten Bends feature
        5. 30.2.5. Process Bends feature
        6. 30.2.6. No Bends
        7. 30.2.7. Flat Pattern
        8. 30.2.8. Convert to Sheet Metal
      3. 30.3. Working with Imported Geometry
      4. 30.4. Making Rolled Conical Parts
      5. 30.5. Mixing Methods
      6. 30.6. Tutorial: Working with the Insert Bends Method for Sheet Metal Parts
      7. 30.7. Summary
    3. 31. Using Weldments
      1. 31.1. Sketching in 3D
        1. 31.1.1. Navigating in space
        2. 31.1.2. Sketch relations in 3D sketches
        3. 31.1.3. Planes in space
        4. 31.1.4. Planar path segments
        5. 31.1.5. Dimensions
      2. 31.2. Using the Weldment Tools
        1. 31.2.1. Weldment
        2. 31.2.2. Structural Member
          1. 31.2.2.1. Groups
          2. 31.2.2.2. Locating and orienting the profile
          3. 31.2.2.3. Disjoint sketch segments
          4. 31.2.2.4. Custom profiles
          5. 31.2.2.5. Corner treatments
          6. 31.2.2.6. Arc segments
          7. 31.2.2.7. Patterning and symmetry
          8. 31.2.2.8. Configurations
        3. 31.2.3. Trim/Extend
        4. 31.2.4. End Cap
        5. 31.2.5. Gusset
        6. 31.2.6. Fillet Bead
      3. 31.3. Using Non-Structural Components
      4. 31.4. Using Sub-Weldments
      5. 31.5. Using Cut Lists
        1. 31.5.1. Custom properties
        2. 31.5.2. Make Weld Bead
      6. 31.6. Creating Weldment Drawings
      7. 31.7. Tutorial: Working with Weldments
      8. 31.8. Summary
    4. 32. Using Plastic Features and Mold Tools
      1. 32.1. Using Plastic Features
        1. 32.1.1. Using the Mounting Boss
        2. 32.1.2. Using the Snap Hook and Snap Hook Groove
        3. 32.1.3. Using Lip/Groove
        4. 32.1.4. Using the Rib feature
          1. 32.1.4.1. Using Draft in the Rib feature
          2. 32.1.4.2. Ribs and multi-bodies
          3. 32.1.4.3. Using Intersection Curves as reference
          4. 32.1.4.4. Terminating ribs
          5. 32.1.4.5. Using thin features
        5. 32.1.5. Using Draft
          1. 32.1.5.1. Neutral Plane draft
          2. 32.1.5.2. Parting Line draft
          3. 32.1.5.3. Step draft
          4. 32.1.5.4. Some draft limitations
          5. 32.1.5.5. What to do when draft fails
          6. 32.1.5.6. Draft Xpert
      2. 32.2. Using Plastic Evaluation Tools
        1. 32.2.1. Draft Analysis
          1. 32.2.1.1. Basic draft analysis
          2. 32.2.1.2. Gradual Transition
          3. 32.2.1.3. Face Classification
          4. 32.2.1.4. Find steep faces
        2. 32.2.2. Thickness Analysis
          1. 32.2.2.1. Show Thin Regions
          2. 32.2.2.2. Show Thick Regions
        3. 32.2.3. Undercut Detection
      3. 32.3. Working with the Mold Tools Process
        1. 32.3.1. Using the Scale feature
        2. 32.3.2. Insert Mold Folders
        3. 32.3.3. Parting Lines
        4. 32.3.4. Shut-off Surfaces
        5. 32.3.5. Parting Surface
        6. 32.3.6. Tooling Split
        7. 32.3.7. Core
      4. 32.4. Intervening Manually with Mold Tools
        1. 32.4.1. Passing Shut-off
        2. 32.4.2. Non-planar Parting Surfaces
      5. 32.5. Tutorial: Working with plastic features
      6. 32.6. Summary
    5. 33. Animating with MotionManager
      1. 33.1. Overview
        1. 33.1.1. Understanding the terminology
        2. 33.1.2. Formatting output
        3. 33.1.3. MotionManager interface
        4. 33.1.4. What can you animate?
        5. 33.1.5. Identifying elements of the MotionManager
        6. 33.1.6. Using display options
        7. 33.1.7. Planning an animation
      2. 33.2. Using the Animation Wizard
        1. 33.2.1. Creating a rotating animation
        2. 33.2.2. Creating an exploded view animation
      3. 33.3. Animating the View
        1. 33.3.1. Animating view changes
          1. 33.3.1.1. Orientation and Camera Views
          2. 33.3.1.2. Introducing the Time Bar
          3. 33.3.1.3. Creating key points
          4. 33.3.1.4. Zooming and free view manipulation
          5. 33.3.1.5. Using Interpolation modes
          6. 33.3.1.6. Correcting mistakes
        2. 33.3.2. Using paths to control cameras
          1. 33.3.2.1. Using the fixed target method
          2. 33.3.2.2. Using the sled method
            1. 33.3.2.2.1. Positioning the sled
            2. 33.3.2.2.2. Moving the sled
            3. 33.3.2.2.3. Attaching the camera
            4. 33.3.2.2.4. Hiding the sled
            5. 33.3.2.2.5. Turning the camera on
      4. 33.4. Animating with Key Points
        1. 33.4.1. Getting started
        2. 33.4.2. Using the time bar with key points
        3. 33.4.3. Copying and mirroring motion
        4. 33.4.4. Adjusting the speed of actions
        5. 33.4.5. Getting output
          1. 33.4.5.1. Other options
          2. 33.4.5.2. Test animations
          3. 33.4.5.3. Selecting a compressor
      5. 33.5. Using Animations to Flex Parts
      6. 33.6. Animating with Basic Motion
        1. 33.6.1. Using gravity and contact
        2. 33.6.2. Using motors and springs
      7. 33.7. Summary
  13. VIII. Appendixes
    1. A. Implementing SolidWorks
      1. A.1. Licensing
        1. A.1.1. License activation
        2. A.1.2. Home license
        3. A.1.3. Network license
        4. A.1.4. Dongle
        5. A.1.5. Levels of SolidWorks
      2. A.2. Training Options
        1. A.2.1. Reseller training
          1. A.2.1.1. Training as evaluation
          2. A.2.1.2. Quality of trainers
          3. A.2.1.3. SolidWorks training materials
        2. A.2.2. Hiring a consultant
          1. A.2.2.1. Specialty topics
          2. A.2.2.2. On-site training
        3. A.2.3. Online or CD-based training
        4. A.2.4. Train the trainer
        5. A.2.5. Local colleges
        6. A.2.6. User groups
      3. A.3. Implementation Schemes
        1. A.3.1. Planning
        2. A.3.2. Pilot project
        3. A.3.3. Phased approach
        4. A.3.4. Cold turkey
      4. A.4. Hardware Selection
        1. A.4.1. Primary components
          1. A.4.1.1. CPU
            1. A.4.1.1.1. Multi-processor or multi-core
            2. A.4.1.1.2. AMD versus Intel
            3. A.4.1.1.3. 32x versus 64x systems
            4. A.4.1.1.4. XP or Vista
          2. A.4.1.2. Video card
          3. A.4.1.3. Memory (RAM)
        2. A.4.2. Secondary components
          1. A.4.2.1. Hard drive
            1. A.4.2.1.1. Drive speed
            2. A.4.2.1.2. RAID configuration
          2. A.4.2.2. Network card
          3. A.4.2.3. Motherboard
          4. A.4.2.4. Home-built computers
        3. A.4.3. Configured Systems
      5. A.5. Installation
        1. A.5.1. Before installing
        2. A.5.2. Installation Manager
        3. A.5.3. Installing from discs
          1. A.5.3.1. Pay attention while installing
          2. A.5.3.2. New installation or upgrade?
          3. A.5.3.3. Level to install
            1. A.5.3.3.1. Customize
          4. A.5.3.4. Installation folders
          5. A.5.3.5. Serial number and license server
          6. A.5.3.6. SolidWorks Search
          7. A.5.3.7. Performance feedback
          8. A.5.3.8. Other software
        4. A.5.4. Administrative Image
      6. A.6. Configuration and Standardization
      7. A.7. Data Management
        1. A.7.1. Filenames
          1. A.7.1.1. Rules of file management
          2. A.7.1.2. Compromise methods
            1. A.7.1.2.1. Intelligent numbering systems
            2. A.7.1.2.2. Hybrid naming system
            3. A.7.1.2.3. Revision control
          3. A.7.1.3. Network files
          4. A.7.1.4. Using a PDM application
        2. A.7.2. Toolbox
        3. A.7.3. Custom Properties tab
        4. A.7.4. Property Tab Builder
      8. A.8. System Maintenance
    2. B. Tools, Options
      1. B.1. System Options
        1. B.1.1. General Settings Page
        2. B.1.2. Drawings page
          1. B.1.2.1. Display Style
          2. B.1.2.2. Area Hatch/Fill
        3. B.1.3. Colors
        4. B.1.4. Sketch
          1. B.1.4.1. Relations/Snaps
        5. B.1.5. Display/Selection
        6. B.1.6. Performance
        7. B.1.7. Assemblies
        8. B.1.8. External References
        9. B.1.9. Default Templates
        10. B.1.10. File Locations
        11. B.1.11. FeatureManager
        12. B.1.12. Spin Box Increments
        13. B.1.13. View
        14. B.1.14. Backup/Recover
        15. B.1.15. Hole Wizard/Toolbox
        16. B.1.16. File Explorer
        17. B.1.17. Search
          1. B.1.17.1. Indexing Performance
          2. B.1.17.2. Dissection
        18. B.1.18. Collaboration
        19. B.1.19. Advanced
      2. B.2. Document Properties
        1. B.2.1. Drafting Standard
          1. B.2.1.1. Annotations
          2. B.2.1.2. Dimensions
          3. B.2.1.3. Centerlines/Center Marks
          4. B.2.1.4. DimXpert
          5. B.2.1.5. Tables
          6. B.2.1.6. View Labels
          7. B.2.1.7. Virtual Sharps
        2. B.2.2. Detailing
          1. B.2.2.1. Display Filter
          2. B.2.2.2. Text Scale
          3. B.2.2.3. Always Display Text At The Same Size
          4. B.2.2.4. Display Items Only In The View In Which They Are Created
          5. B.2.2.5. Use Assembly's Setting For All Components
          6. B.2.2.6. Hide Dangling Dimensions And Annotations
        3. B.2.3. Grid/Snap
        4. B.2.4. Units
        5. B.2.5. Fractions
        6. B.2.6. Line Font
        7. B.2.7. Line Style
        8. B.2.8. Line Thickness
        9. B.2.9. Colors
          1. B.2.9.1. Curvature
          2. B.2.9.2. Apply Same Color To Wireframe, HLR and Shaded
        10. B.2.10. Image Quality
          1. B.2.10.1. Deviation
          2. B.2.10.2. Optimize Edge Length
          3. B.2.10.3. Apply To All Referenced Part Documents
          4. B.2.10.4. Save Tessellation With Part Documents
          5. B.2.10.5. Wireframe And High Quality HLR/HLV Resolution
        11. B.2.11. Plane Display
        12. B.2.12. Sheet Metal
    3. C. What's on the CD-ROM
      1. C.1. System Requirements
      2. C.2. Troubleshooting
      3. C.3. Customer Care