Book description
"This book should be a requirement of anyone that wants to write
games ¿ period"
André Lamothe, author and CEO of Xtreme Games
There are many books on the art of games programming but now
acclaimed author Rudy Rucker has gone a step beyond and transformed
it into a science.
Software Engineering and Computer Games uses an object-oriented
(OO) approach throughout, incorporating UML for OO analysis and
design and discussing software patterns and how to incorporate them
into the design process.
The book covers nine topics:
1) Basic software engineering principles and techniques.
2) How to organize and complete a substantial software
project
3) Practical examples of object-oriented design and
programming.
4) The design of computer games.
5) Simulating physics inside our computer-generated worlds.
6) Artificial life, or how to simulate live creatures inside a
computer program.
7) How to use two and three-dimensional computer graphics.
8) Windows programming with the Microsoft Foundation Classes, or
MFC.
9) How to develop a project using Microsoft Visual Studio(Either
Version 6.0 or .NET)
The game engine accompanying the book is an open source C++
framework (the POP Framework), available together with other
accompanying material from the website.
The book can be used for self-study, with readers encouraged to use
the POP Framework as a starting point for creating their own
games.
Software Engineering and Computer Games was developed as the
primary textbook for an undergraduate software engineering course
and can also be the main book for courses on software projects or
computer game design and programming.
Table of contents
- Copyright
- Pearson Education
- Foreword
- Abbreviations
- Acknowledgements
- Introduction
-
Software Engineering and Computer Games
- Projects and games
- Basics of software engineering
- The Pop Framework
- Object-oriented software engineering
- Software design patterns
- Animation
- Simulating physics
- Critters
- Sprites
- Games
- Collisions
- Listeners
- Shooters and bullets
- 2D shooting games
- 3D shooting games
- Sports games
- Selection games
- Interesting worlds
- More ideas for games
-
Software Engineering and Computer Games Reference
-
Using Microsoft Visual Studio
- Navigating with Windows Explorer
- Which version?
- The Visual Studio user interface
- The Visual Studio help files
- Correcting compiler and linker errors
- Release and Debug builds
- Use MFC in static library or use MFC in shared DLL?
- Cleanup
- Building blocks of a complete program
- Profiling with Visual Studio, Version 6.0
- Exercises
- Tools for software engineering
-
Topics in C++
- Classes, objects and constructors
- Implicit arguments
- Defining a new class
- Destructors
- The const function declaration
- Pass by reference
- Instance members and reference members
- Parent and child class data
- Parent and child constructors and destructors
- Virtual methods
- Polymorphism
- Runtime class information
- The scope resolution operator and global functions
- Name-mangling
- Preprocessor directives
- Resizable arrays
- Real numbers
- A randomizer module
- Exercises
-
Programming Windows with MFC
- Some Windows data structures
- MFC utility classes
- The MFC application framework
- Naming conventions
- MFC classes are shallow wrappers
- Navigating app, doc, and view
- Levels of Windows
- The MFC program flow
- Adjusting the program appearance
- The multiple document interface layouts
- Splitter views
- Portable classes
- Exercises
- 2D and 3D graphics
- Windows graphics
- OpenGL graphics
- Menus and toolbars
- Mouse, cursors, and keyboard
- Serialization
- Sound
- Bitmaps
-
Using Microsoft Visual Studio
- The Windows keycodes
-
The Pop help file
- About the Pop program
- Updates per second
- Overview
- Keyboard and mouse controls
- Spacewar
- PickNPop
- Airhockey
- Defender3D
- Ballworld
- Dambuilder
- Worms
- 2DStub
- 3DStub
- The cursor tools
- The menu controls
- The toolbar controls
- The status bar
- Using the menu and toolbar controls
- The motion smoothness dialog
- Accelerator keys
- Contact information
- Summary of the controls for Visual Studio
Product information
- Title: Software Engineering and Computer Games
- Author(s):
- Release date: December 2002
- Publisher(s): Pearson Business
- ISBN: 0201767910
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