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Social and Organizational Impacts of Emerging Mobile Devices

Book Description

As mobile devices become increasingly diverse and continue to shrink in size and weight, their portability is enhanced but, unfortunately, their usability tends to suffer.  Ultimately, the usability of mobile technologies determines their future success in terms of end-user acceptance and, thereafter, adoption and social impact.  Widespread acceptance will not, however, be achieved if users’ interaction with mobile technology amounts to a negative experience.  Mobile user interfaces need to be designed to meet the functional and sensory needs of users. Social and Organizational Impacts of Emerging Mobile Devices: Evaluating Use focuses on human-computer interaction related to the innovation and research in the design, evaluation, and use of innovative handheld, mobile, and wearable technologies in order to broaden the overall body of knowledge regarding such issues. It aims to provide an international forum for researchers, educators, and practitioners to advance knowledge and practice in all facets of design and evaluation of human interaction with mobile technologies.

Table of Contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Preface
    1. INTRODUCTION
    2. STIMULATING IN ITS DIVERSITY
    3. MOBILE INTERACTION DESIGN AND CHILDREN
    4. MOBILE INTERACTION WITH THE REAL WORLD
    5. SHOWCASING OUR NEWEST TALENT
    6. CLOSING COMMENTS
  5. Chapter 1: On Quality of Experience in Remote Visualization on Mobile Devices
    1. ABSTRACT
    2. INTRODUCTION
    3. RELATED WORK
    4. THE PROPOSED ARCHITECTURE
    5. THE QOE GRAPH MODEL
    6. EVALUATION AND RESULTS
    7. CONCLUSION AND FUTURE WORK
  6. Chapter 2: Ask and You Will Receive
    1. ABSTRACT
    2. INTRODUCTION
    3. METHOD
    4. RESULTS
    5. DISCUSSION
  7. Chapter 3: A Model-Based Approach to Analysis and Calibration of Sensor-Based Human Interaction Loops
    1. ABSTRACT
    2. 1 INTRODUCTION
    3. “BANG BANG” MODELS OF HUMAN CONTROLLER FOR HIGH-ORDER SYSTEMS
    4. 4 HUMAN OPERATOR MODELING IN MOBILE HUMAN COMPUTER INTERACTION
    5. 5 CONCLUSION AND FUTURE WORK
  8. Chapter 4: Children’s Interaction with Mobile Touch-Screen Devices
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. STUDY 1: OBSERVING CHILDREN’S INTERACTION WITH MOBILE DEVICES
    5. STUDY 2: COMPARISON OF STYLUS AND FINGER INTERACTION
    6. CONCLUSION AND GUIDELINES FOR DESIGN
  9. Chapter 5: Designing for Children’s Mobile Storytelling
    1. ABSTRACT
    2. INTRODUCTION
    3. CHILDREN’S STORYTELLING HABITS AND MOBILE PHONES: MADE FOR EACH OTHER
    4. MOBILE AND MULTIMODAL: RELATED WORK
    5. METHODOLOGY: COOPERATIVE INQUIRY WITH CHILDREN AS DESIGN PARTNERS
    6. DESIGN EXPERIENCE DETAILS & DISCUSSION
    7. IMPLICATIONS FOR FUTURE DESIGNS FOR CHILDREN’S MOBILE STORYTELLING
    8. CONCLUSION
  10. Chapter 6: Bits and Pieces
    1. ABSTRACT
    2. INTRODUCTION: THE PORTABLE VON NEUMANN MACHINE AND ITS DISCONTENTS
    3. PIECEWISE AND MATERIAL COMPUTING: RETHINKING THE COMPONENTS AND PHYSICAL BOUNDARIES OF CHILDREN'S COMPUTATION
    4. CONCLUSION: PIECEWISE COMPUTING FOR CHILDREN–REFLECTIONS AND A RESEARCH AGENDA
  11. Chapter 7: MuseumScrabble
    1. ABSTRACT
    2. INTRODUCTION
    3. DESIGN PRINCIPLES
    4. THE DESIGN OF THE GAME
    5. FIELD STUDY
    6. ANALYSIS AND DISCUSSION OF GAME PLAYING ACTIVITY
    7. CONCLUSION
  12. Chapter 8: Projector Phones
    1. ABSTRACT
    2. INTRODUCTION AND MOTIVATION
    3. RELATED WORK
    4. DIFFERENT SPATIAL CONFIGURATIONS OF MOBILE CAMERA-PROJECTOR UNITS
    5. EXAMPLES FOR CONCEPT AND APPLICATION CLASSES
    6. CONCLUSION
  13. Chapter 9: View and Share
    1. ABSTRACT
    2. INTRODUCTION
    3. RELATED WORK
    4. VIEW AND SHARE
    5. IMPLEMENTATION
    6. USER STUDY
    7. FINDINGS AND DISCUSSION
    8. CONCLUSION
  14. Chapter 10: Pervasive Computing in the Supermarket
    1. ABSTRACT
    2. 1. INTRODUCTION
    3. 2. RELATED WORK
    4. 3. CAST: A CONTEXT-AWARE SHOPPING TROLLEY
    5. 4. EVALUATION
    6. 5. DISCUSSION
    7. 6. CONCLUSION
  15. Chapter 11: Cocktail
    1. ABSTRACT
    2. 1. INTRODUCTION
    3. 2. COCKTAIL SYSTEM
    4. 3. EVALUATION
    5. 4. RELATED WORK
    6. 5. CONCLUSION AND FUTURE WORK
  16. Chapter 12: A Conceptual Framework for Interoperability of Mobile User Interfaces with Ambient Computing Environments
    1. ABSTRACT
    2. INTRODUCTION
    3. APPLICATION EXAMPLE
    4. MOBILE AND HAND-HELD INTERACTION DEVICES
    5. ARCHITECTURAL PATTERNS
    6. VIRTUAL INPUT DEVICE
    7. DESIGN OF THE REVIEW
    8. RESULTS
    9. CONCLUSION
    10. SUMMARY AND FUTURE WORK
  17. Chapter 13: Framing the Context of Use for Mobile HCI
    1. ABSTRACT
    2. INTRODUCTION
    3. CONTEXT OF USE
    4. RESEARCH METHOD
    5. RESULTS
    6. CONCLUSION
  18. Chapter 14: Crossmodal Audio and Tactile Interaction with Mobile Touchscreens
    1. ABSTRACT
    2. INTRODUCTION
    3. WHAT IS CROSSMODAL INTERACTION?
    4. EXPERIMENTS
    5. MULTI-DIMENSIONAL CROSSMODAL INTERACTION
    6. CROSSMODAL TEXT ENTRY
    7. CROSSTRAINER
    8. DISCUSSION
    9. GUIDELINES
    10. CONCLUSION
  19. Chapter 15: Visual Demand Evaluation Methods for In-Vehicle Interfaces
    1. ABSTRACT
    2. INTRODUCTION
    3. CONCLUSION, FURTHER WORK AND RESEARCH CONTRIBUTIONS
  20. Compilation of References
  21. About the Contributors