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Simulation and Gaming for Mathematical Education

Book Description

Technologic and virtual development is growing, creating an environment of online gaming that can be used as an effective and motivational instrument for math didactics in education. Simulation and Gaming for Mathematical Education: Epistemology and Teaching Strategies provides leading research on ways for various learning environments to be created referring to math didactics through redefinition and reassessment of teaching experiences. A defining collection of field advancements, this publication gradually leads readers through the steps of planning innovative strategies in math education.

Table of Contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Preface
  5. Section 1: The Teaching and Learning of Mathematics and the Ontology of Simulation Games
    1. Chapter 1: Epistemological Framework and Mathematical Learning
      1. ABSTRACT
      2. Introduction
      3. LEARNING NEEDS REVIEWED FROM THE PERSPECTIVE OF VIRTUAL ANTHROPOLOGY
      4. A GLANCE AT THE LITERATURE
      5. PLURALITY OF APPROACHES IN RESEARCH AND MATHEMATICS EDUCATION
      6. BUT ARE THE MATHEMATICAL CONTENTS TO BE LEARNT ALL OF THE SAME KIND?
    2. Chapter 2: Towards the Construction of a System of Maths Teaching
      1. ABSTRACT
      2. Introduction
      3. THE NEED FOR A SYSTEM OF MATHEMATICS TEACHING
      4. THE NEED FOR A SYSTEM
      5. A POSSIBLE SYSTEM FOR MATH TEACHING
      6. THE NEED FOR MATH
      7. REFLECTIONS ON A POSSIBLE SYSTEM
    3. Chapter 3: Simulation Games
      1. ABSTRACT
      2. INTRODUCTION
      3. ONTOLOGY AND SIMULATION
      4. THE MANY MEANINGS OF SIMULATION
      5. SIMULATION BETWEEN MODEL AND REALITY
      6. SIMULATION IN THE EDUCATIONAL AMBIT
      7. THE CLASSIFICATION OF EDUCATIONAL SIMULATION GAMES
      8. ONTOLOGY AND SIMULATION IN EDUCATION
  6. Section 2: Theoretical and Methodological Aspects of Simulation Games for Learning Math
    1. Chapter 4: Simulation Games for the Learning and Teaching of Mathematics
      1. ABSTRACT
      2. Introduction
      3. EDUCATIONAL PERSPECTIVE
      4. A MEANINGFUL BRIDGE BETWEEN DIFFERENT CONTEXTS
      5. METHODOLOGICAL PERSPECTIVE
    2. Chapter 5: Simulation Games and Emotive, Affective and Social Issues
      1. ABSTRACT
      2. INTRODUCTION
      3. FEAR, CONVICTIONS AND BEHAVIOURS
      4. RELATIONAL SKILLS IN DIRECTING EDUCATIONAL SIMULATION GAMES
    3. Chapter 6: Theoretical Reflections on the Construction of Simulation Games
      1. ABSTRACT
      2. BENJAMIN BLOOM’S TEACHING THEORY
      3. THE HIERARCHY OF ROBERT GAGNÉ AND LEARNING CONDITIONS
      4. ACCESS FOR INTELLIGENCES
      5. SELF-EFFICACY
    4. Chapter 7: Methodological Proposals for Simulation Games
      1. ABSTRACT
      2. INTRODUCTION
      3. THE PROCESS OF TRANSCODING
      4. THE PROCESS OF “MATHEMATIZATION”
      5. THE TEACHING PROCESS
      6. STRAWS, UMBRELLA, BOWS, HAT AND GLASSES: AN EXPERIENCE OF TRANSCODING AT DIFFERENT LEVELS OF ABSTRACTION
      7. SIMULATION GAMES, LEARNING MATHEMATICS AND TRANSCODING
      8. TWO SCHEMATA FOR THE PROCESS OF ABSTRACTION
  7. Section 3: Design and Conduct of the Game
    1. Chapter 8: Design of a Simulation Game for the Learning of Mathematics
      1. ABSTRACT
      2. INTRODUCTION
      3. A DESIGN THEORY
      4. THE MODEL AND THE METHODOLOGICAL CHOICES
      5. THE DEFINING ELEMENTS IN PLANNING THE SIMULATION GAME
      6. THE PHASES OF THE PLANNING
    2. Chapter 9: Description of Games
      1. ABSTRACT
      2. INTRODUCTION
      3. CARDLAND: A SIMULATION GAME ON THE INTRODUCTION OF ISOMETRY
      4. THE CITY IN PERCENTAGES: A SIMULATION GAME ON THE INTRODUCTION OF PERCENTAGES
    3. Chapter 10: The Conduct of a Simulation Game
      1. ABSTRACT
      2. INTRODUCTION
      3. THE PHASES OF A SIMULATION GAME
      4. THE ROLE OF THE LEADER
  8. Section 4: Experimental Research Project
    1. Chapter 11: A Review of Previous Studies
      1. ABSTRACT
      2. INTRODUCTION
      3. CERTAIN RESULTS
      4. RECENT RESEARCH
      5. RESEARCH INTEREST IN SIMULATION GAMES
    2. Chapter 12: Research Outline
      1. ABSTRACT
      2. INTRODUCTION
      3. RESEARCH FRAMEWORK
      4. OBJECTIVES
      5. PHASES
      6. EXPERIMENTATION DOCUMENTS
      7. DOCUMENT ON EXPERIMENT: SIMULATION GAME
      8. INTRODUCTIONARY NOTE
      9. HOW TO CONDUCT THE SIMULATION GAME
      10. DOCUMENT ON EXPERIMENT: LESSON
      11. INTRODUCTORY NOTE
      12. HOW TO CONDUCT THE LESSON
      13. ATTACHMENT 1B: LESSON INTRODUCTION TO ISOMETRY
      14. ATTACHMENT 2
      15. ATTACHMENT 7A: SIMULATION GAME
      16. ATTACHMENT 7B: LESSON
    3. Chapter 13: Research Results
      1. ABSTRACT
      2. THE TRY-OUT PHASE
      3. EXPERIMENTAL PROCEDURE
      4. DATA ANALYSIS
      5. EVALUATION PROCESS USING FUZZY LOGIC
      6. 7. DATA ANALYSIS OF UNDERSTANDING WITH FUZZY LOGIC
  9. About the Contributors
  10. Bibliography