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Silverlight 5 in Action by Pete Brown

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Chapter 10. Text fundamentals

 

This chapter covers
  • Exploring the text system
  • Displaying text and working with fonts
  • Controlling text rendering with Text Options
  • Using advanced OpenType features

 

Most applications you write will display or manipulate text at some point. Even many games have text input requirements for signing up, registering, or logging a high score. Media players often have rolling commentary by other viewers and the ability to add to the social aspects of what you’re watching. In short, working with text is important. Text is so important that Silverlight dedicated a team to the text system.

For as long as computers have been around and attached to video displays or teletypes, the display of text has been an important ...

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