Chapter 7. Rendering, layout, and transforming

 

This chapter covers
  • UI elements and framework elements
  • The layout system
  • The rendering pipeline
  • 2D and 3D transformations

 

In the past few chapters, I covered some fairly big-picture topics, such as how to have Silverlight work in and out of the browser, how to use elevated trust, and how to use XAML. Those are all important to understand in order to create Silverlight applications. XAML and the property system are also important, and you’ll build upon that knowledge in every subsequent chapter, including this one.

This chapter focuses on fundamentals of the core UI base classes and the rendering and layout systems that make everything fit on the screen and render to the user. Silverlight’s ...

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