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SFML Game Development by Henrik Vogelius Hansson, Artur Moreira, Jan Haller

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Chapter 8. Every Pixel Counts – Adding Visual Effects

Throughout the previous chapters, we have constantly been adding functionality. We finally reached a point where our game is playable, where all the game mechanisms are implemented. With a bit of creativity, you should already be able to write your own small game. Nevertheless, we are not going to quit now—a game is more than just gameplay. A very important part of games are the graphics. Be it cutting-edge 3D scenes in the newest real-time strategy game or the nostalgic atmosphere of a pixel-art indie title, graphics determine to a big extent how the player feels.

In this chapter, we are going to look behind the scenes of rendering. We are going to cover various techniques that are used in ...

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