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SFML Game Development by Henrik Vogelius Hansson, Artur Moreira, Jan Haller

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Developing the first game

Now that we got the boring parts finished, we can finally start making a game. So where do we start? What do we do first? First, you should have an idea of what kind of game you want to develop, and what elements it will incorporate. For the purpose of this book, we have chosen to create a shoot-em-up game. The player controls an aircraft viewed from the top, and has to find its way through a level full of enemies.

In order to tease you a little, we show you a screenshot we will have at the end of this chapter.

Developing the first game

It might not be the most amazing game you have seen so far, but it exemplifies a good point. To make a game, we ...

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