Summary

With the invention of all the tools we need, we will next be working on adding the most common game elements to our final project and bringing it to life, not to mention actually flexing the backend functionality we built. Although this chapter has come to an end, this is by no means the last of us discovering and applying new programming patterns, should a need ever arise again to use one.

A good code-base is one that can handle new features and expansion of old ones with ease. The fruition of this chapter marks the point, at which the games we make are no longer bound to be simplistic due to design restrictions or inconvenient expansion. At this point, the question is no longer "How?", it's "Why not?" Seeing as you have made it this far, ...

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