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Set the Action! Creating Backgrounds for Compelling Storytelling in Animation, Comics, and Games by Elvin A. Hernandez

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Section 5Meanwhile …

This is it, folks! The home stretch!

So far, your job has been to better understand backgrounds and environments for use in dynamic storytelling. We’ve explored different layout techniques, visual cues, and design functions to add more depth into your stories using environments as the key. However, could that be all there is to it? Are you now complete experts in the field of environmental design, ready to take young learners under your wing and teach them the ways of layout, like an old samurai passing the torch onto an understudy?

Well…no. Not yet, anyway.

You see, you’ve learned a lot about the things we can do with backgrounds, but you don’t necessarily know where or how to use these skills outside of your regular, comic/animation/gaming ...

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