Summary

We are getting closer to a fully-fledged game all the time. This chapter covered a quick way to create 2D maps through the use of tiles and also looked at using an external application to place objects within our levels. The next two chapters will tie up all of the remaining loose ends and we will create some actual games.

Get SDL Game Development now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.