Mission accomplished

On building this project one step at a time, we slowly changed it from a rather dry calculation exercise, to a simulation, and then to a game. We have seen that small additions can have big effects on how the game feels. Refer to the following screenshot:

Mission accomplished

Having the computer generate elements of a game automatically can keep it surprising each time, even for us as developers. It can be fun just to see what the machine "thinks" of next.

Adding a goal can give the player something to work for. Adding danger to a game can greatly increase the engagement of the player because there is something to lose.

In this project, we also touched ...

Get Scratch 2.0 Game Development HOTSHOT now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.