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Sams Teach Yourself, Godot Engine Game Development in 24 Hours: The Official Guide to Godot 3.0 by George Marques, Ariel Manzur

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Hour 24. Exporting the Project

What You’ll Learn in This Hour:

• Things to consider when exporting for each platform

• Creating Export Presets

• Modifying Export Parameters

In this hour, we learn about the process of deploying the project to the end users. First, we take a look at how to export differently for each platform. Then, we’re onto creating the Export Presets and using them to manage export options. Finally, we look at these options and how they affect the exported binaries.

Platform-specific Considerations

Each platform is unique. Features that are available in one platform might not exist in another. For example, exporting for some mobile platforms might have access to unified leaderboards, but rendering quality might not be as good ...

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