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Sams Teach Yourself, Godot Engine Game Development in 24 Hours: The Official Guide to Godot 3.0 by George Marques, Ariel Manzur

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Hour 23. Game 3: Networked Bomberman Clone

What You’ll Learn in This Hour:

• Handle network in a real game

• Use the TileMap and TileSet tools to create a map

• Combine the Sprite and AnimationPlayer for your animations

• Use AutoLoad to make a script global

In this hour, we will create our final game. It is a clone of the Nintendo Entertainment System-era legendary game Bomberman, but with a killer feature the original didn’t have in its time: networked multiplayer. The game consists of multiple players evolving in a top-down labyrinth with the ability to plant bombs in order to break walls and kill other players to increase their score. This game is pretty classic and making a single-player version of it shouldn’t be too much trouble after ...

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