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Sams Teach Yourself, Godot Engine Game Development in 24 Hours: The Official Guide to Godot 3.0 by George Marques, Ariel Manzur

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Hour 11. Game Flow

What You’ll Learn in This Hour:

• Pausing the scene and stopping nodes processing

• Changing to another scene

• Loading resources while providing visual feedback

• Controlling game behavior when the quit button is pressed

One can think of a video game as a show on stage, but interactive. It is “live,” i.e., things you see on the screen are being dynamically rendered at the time you are playing. There are several scenes, and you are going through them one at a time. There is also a “backstage” where things are managed behind the scenes, such as setting up the scene, retrieving objects and resources, etc. However, most of the time the player is in control and may choose which scene to play or take a break.

In this hour, our focus ...

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