What You’ll Learn in This Hour:
• Using Godot’s notification system
• Singletons in Godot’s API
• Creating custom autoloads/singletons
• Editor tools
• Interfacing with other Godot scripting languages
In Hour 4, “Scripting,” you learned about the basics of scripting in Godot using GDScript, and in Hour 5, “Game 1 Space Shooter,” you designed and implementing a space shooter game. By now, you should have some experience and familiarity with GDScript. GDScript and Godot have a lot more to offer, so it’s time to expand that field of knowledge even more.
In this hour, you’ll learn about Godot’s notification system, a way to pass “messages” to certain objects and nodes. We will also explore the world of singletons and autoloads, ...