Hour 15. Building an Android Game Engine

What You’ll Learn in This Hour

Designing an Android game engine

Creating an Android library project

Writing the core engine classes

• Testing the engine with a demo project

The first step of developing a game for a new hardware platform like the Android OS is to study the hardware and learn how to tap into it for the purposes of utilizing the hardware for a game. We have done that over the previous 14 hours, having learned about the development tools, display system, resource manager, touch input system, hardware sensors (such as the accelerometer), and the audio system. Understanding the hardware is important for a game developer because you want to gain as much control over a system as possible ...

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