Contents at a Glance
4 Understanding How Java Programs Work
Part II: Learning the Basics of Programming
5 Storing and Changing Information in a Program
6 Using Strings to Communicate
7 Using Conditional Tests to Make Decisions
8 Repeating an Action with Loops
Part III: Working with Information in New Ways
9 Storing Information with Arrays
11 Describing What Your Object Is Like
12 Making the Most of Existing Objects
Part IV: Programming a Graphical User Interface
13 Building a Simple User Interface
14 Laying Out a User Interface
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