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Sams Teach Yourself Java in 21 Days, Sixth Edition

Cover of Sams Teach Yourself Java in 21 Days, Sixth Edition by Rogers Cadenhead Published by Sams
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Day 13. Creating Java2D Graphics

Today, you work with Java classes that put the graphics in graphical user interface. Java2D is a set of classes that support high-quality, scalable, two-dimensional images, color, and text.

Java2D, which includes classes in the java.awt and javax.swing packages, can be used for each of these visually appealing tasks:

• Drawing text

• Drawing shapes such as circles and polygons

• Using different fonts, colors, and line widths

• Filling shapes with colors and patterns

The Graphics2D Class

Everything in Java2D begins with the Graphics2D class in the java.awt package, which represents a graphics context, an environment in which something can be drawn. A Graphics2D object can represent a component on a graphical user ...

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