What You’ll Learn in This Hour:
The preceding hour saw the introduction of a powerful new
Animation class that added color animation effect capabilities to
Sprite objects. By subclassing
Animation, we can create specific animation effects in reusable classes, such as the
CycleColor class that demonstrated color cycling over time. There are many more possibilities with the
Animation class that have not been explored yet, so we will spend this hour delving into new aspects of animation that are easy to implement and that produce great results for relatively little effort. Specifically, we’ll look at ...