Hour 11. Managing Lots of Sprites

What You’ll Learn in This Hour:

Robot trash collectors

Building the example

Simulating group dynamics

We have developed a lot of capabilities within the realm of sprite programming up to this point, but we still have quite a bit more work to do before attempting to create a serious game. At this point, you have learned more than enough to make a simple game. That wouldn’t be a problem at this point, and if you wanted to take a break now, as we near the halfway point in the book, to work on a simple game of your own design, now would be a good time to practice your skills up to this point.

We are going to learn about managing a large number of game objects, represented as sprites in this case. Some use the ...

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