Book description
In just 24 sessions of one hour or less, you’ll learn how to build high performance games for Windows Phone 7 with Microsoft’s free XNA 4.0 toolset. Using this book’s straightforward, step-by-step approach, you’ll master all the skills you need to design, develop, test, and publish highly playable games for any WP7 device. You’ll learn how to integrate game logic, touch screen user input, bitmaps, animations, audio, physics effects, GPS location services, and more. Each lesson builds on what you’ve already learned, culminating in the construction of a complete game—and giving you a rock-solid foundation for real-world success!
Step-by-step instructions carefully walk you through the most common Windows Phone 7 game development tasks.
Quizzes and Exercises at the end of each chapter help you test your knowledge.
By the Way notes present interesting information related to the discussion.
Did You Know? tips offer advice or show you easier ways to perform tasks.
Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.
Learn how to…
Develop fast, playable Windows Phone 7 games with XNA 4.0
Get and manage user touch screen input
Draw 2D bitmapped images, and bring them to life as sprites
Transform sprites using rotation, scaling, and velocity calculations
Detect and handle collisions between game objects
Create surprisingly realistic animation effects
Master sophisticated finite state programming techniques
Integrate GPS Location Services into your game
Make the most of Windows Phone audio
Read, write, and save game files
Create your game’s Graphical User Interface (GUI)
Implement realistic physics effects, including gravity and acceleration
Tweak gameplay to make your games more fun
Table of contents
- Title Page
- Copyright Page
- Dedication
- Contents at a Glance
- Table of Contents
- About the Author
- Acknowledgments
- We Want to Hear from You!
- Reader Services
- Introduction
- Part I: Introduction
-
Part II: Sprite Programming
- Hour 6. Treating Bitmaps as Sprites
- Hour 7. Transforming Sprites
- Hour 8. More Sprite Transforms: Rotation and Scaling
- Hour 9. Advanced Linear and Angular Velocity
- Hour 10. When Objects Collide
- Hour 11. Managing Lots of Sprites
- Hour 12. Sprite Color Animation
- Hour 13. Sprite Transform Animation
- Hour 14. Sprite Frame Animation
- Hour 15. Transforming Frame Animations
- Hour 16. Drawing with Z-Index Ordering
- Part III: Gameplay
- Index
Product information
- Title: Sams Teach Yourself Windows® Phone 7 Game Programming in 24 Hours
- Author(s):
- Release date: November 2011
- Publisher(s): Sams
- ISBN: 9780132684316
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