Chapter 22. Understanding Design Patterns

What You'll Learn in This Hour:

  • How to parameterize a class

  • The thought process behind design patterns

  • Applying a design pattern

  • Using your own design pattern

  • The advantages of design patterns

Now that you've learned the fundamentals of the UML and you've seen how to use it in the context of a development project, we end Part II with a look at applying the UML to support a useful idea—design patterns.

In the preceding 21 hours, you covered a variety of topics. From class diagrams to sequence diagrams, from state diagrams to JAD sessions, the goal was to get you ready to apply the UML in frequently occurring, real-world situations.

Now we change direction a bit. In this hour, I'll delve into a popular application ...

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