How This Book Is Structured

As the title suggests, this book is organized into 24 lessons that are intended to take about an hour each to digest. Don’t worry, there are no penalties if you take more than an hour to finish a given lesson, and no financial rewards if you speed through them faster! The lessons themselves are organized into seven parts, each of which tackles a different facet of game programming:

  • Part I, “Getting Started”—In this part, you learn the basics of video game development, and what goes into creating a game. You learn about the fundamentals of Windows programming, and how to create an engine for games. You also find out how to draw basic graphics, including bitmapped images.

  • Part II, “Interacting with Game Players”—In ...

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