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Sams Teach Yourself Game Programming in 24 Hours by Michael Morrison

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Chapter 22. Adding Pizzazz to Your Game with a Splash Screen

One of the problems with the games you’ve developed throughout the book thus far is that they don’t adequately identify themselves when they first run. Sure, the title bar of the window has the name of the game, but it’s important to clearly identify your game when it first starts up. In this way, a game is a lot like a movie in that it should present a title at the beginning. Unlike movies, however, titles in games are referred to as splash screens, and they can contain useful information such as a copyright notice and directions on how to play the game. This hour shows you how to spruce up the Space Out game by adding a splash screen.

In this hour, you’ll learn:

  • Why splash screens are ...

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