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Sams Teach Yourself Game Programming in 24 Hours by Michael Morrison

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Chapter 21. Example Game: Space Out

This hour embarks yet again on the development of another complete game. The game is called Space Out, and it represents a culmination of everything you’ve learned about game programming throughout the book. Although this isn’t the last hour of the book, this is the last complete game you’ll be creating. The remaining hours focus on improving the Space Out game with some interesting features. This hour, however, explores the design and development of the basic Space Out game, which is a vertical space shoot-em-up. The closest arcade comparison I can make to Space Out is Galaga, but the aliens in Space Out don’t move with as intricate of patterns as those in Galaga. Nevertheless, I think you’ll find Space Out ...

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